Player Matchup

Kukulkan
Kukulkan
OCB Fourche
Kukulkan
Level 28
God Stats
12W - 5L
1,585 SR
Queue Stats
34W - 22L
1,421 Elo+
Party 2
Arachne
Arachne
OCB Jzhy
Arachne
Level 62
God Stats
3W - 3L
1,170 SR
Queue Stats
207W - 181L
1,466 Elo+
Party 2
Artemis
Artemis
OCB Zephyr
Artemis
Level 79
God Stats
36W - 13L
1,706 SR
Queue Stats
270W - 239L
1,471 Elo+
Party 2
Team Averages
Level 56
1,487 SR
1,453 Elo+

VS

Team Averages
Level 35
1,606 SR
1,269 Elo+
Heimdallr
Heimdallr
EVOLVETHEREALOJ
Heimdallr
Level 55
God Stats
9W - 7L
1,621 SR
Queue Stats
334W - 366L
1,284 Elo+
Party 1
Ymir
Ymir
HAnz177674
Ymir
Level 16
God Stats
21W - 24L
1,652 SR
Queue Stats
155W - 167L
1,213 Elo+
Party 1
Baron Samedi
Baron Samedi
LethalKnight60
Baron Samedi
Level 35
God Stats
34W - 21L
1,543 SR
Queue Stats
193W - 181L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
OCB Fourche
Kukulkan
12
6 / 3 / 9
9,351
779
10,091
8,036
3,182
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
OCB Jzhy
Arachne
13
3 / 2 / 16
9,597
800
5,600
11,731
4,282
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
OCB Zephyr
Artemis
14
13 / 5 / 6
10,756
896
16,750
9,222
3,542
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EVOLVETHEREALOJ
Heimdallr
10
2 / 8 / 6
8,323
694
8,733
13,780
4,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 6 / 5
8,709
726
3,250
14,068
5,289
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
LethalKnight60
Baron Samedi
12
5 / 8 / 2
9,899
825
8,494
11,875
4,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
22
Kills
9
10
Deaths
22
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
EVOLVETHEREALOJ
Heimdallr
2
8
6
0.63
L
2
6
5
0.75
L
Baron Samedi
LethalKnight60
Baron Samedi
5
8
2
0.75
W
Kukulkan
OCB Fourche
Kukulkan
6
3
9
3.5
W
Arachne
OCB Jzhy
Arachne
3
2
16
5.5
W
Artemis
OCB Zephyr
Artemis
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,441
Damage
20,477
28,989
Taken
39,723
11,006
Mitigated
14,101
10,068
Healing
4,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
EVOLVETHEREALOJ
Heimdallr
8,733
5,165
0
832
13,780
4,490
264
3,082
10,698
0
27,850
L
3,250
411
282
1,234
14,068
5,289
0
3,893
10,175
21,682
0
L
Baron Samedi
LethalKnight60
Baron Samedi
8,494
834
1,122
1,145
11,875
4,322
0
3,159
8,716
21,875
0
W
Kukulkan
OCB Fourche
Kukulkan
10,091
1,111
466
970
8,036
3,182
872
3,363
4,673
23,739
0
W
Arachne
OCB Jzhy
Arachne
5,600
4,022
0
6,664
11,731
4,282
572
4,814
6,917
0
29,228
W
Artemis
OCB Zephyr
Artemis
16,750
11,578
732
1,236
9,222
3,542
2,156
3,799
5,423
0
48,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
26,931
126
Minions Killed
113
0
Camps Cleared
0
714,549
Distance Traveled
560,953
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,323
694
40
3
0
187,007
2
L
Ymir
8,709
726
43
4
0
195,261
0
L
Baron Samedi
9,899
825
30
3
0
178,685
3
W
Kukulkan
9,351
779
27
2
0
237,097
0
W
Arachne
9,597
800
47
4
0
323,936
0
W
Artemis
10,756
896
52
4
0
153,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role