Player Matchup

Odin
Odin
AksBoy
Odin
Level 15
God Stats
1W - 1L
1,306 SR
Queue Stats
4W - 15L
1,038 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HaKingRa
Ah Muzen Cab
Level 19
God Stats
3W - 7L
1,228 SR
Queue Stats
22W - 54L
1,134 Elo+
Party 1
Hel
Hel
Hexertile
Hel
Level 28
God Stats
2W - 0L
1,578 SR
Queue Stats
31W - 63L
1,230 Elo+
Party 1
Team Averages
Level 21
1,371 SR
1,134 Elo+

VS

Team Averages
Level 16
1,535 SR
1,354 Elo+
Heimdallr
Heimdallr
Tennance
Heimdallr
Level 17
God Stats
11W - 9L
1,480 SR
Queue Stats
80W - 88L
1,184 Elo+
Solo
Ymir
Ymir
aralves
Ymir
Level 18
God Stats
11W - 12L
1,522 SR
Queue Stats
41W - 45L
1,393 Elo+
Solo
Nemesis
Nemesis
javipro2002
Nemesis
Level 13
God Stats
2W - 3L
1,604 SR
Queue Stats
25W - 27L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AksBoy
Odin
18
6 / 7 / 13
13,743
723
11,159
26,908
14,151
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
HaKingRa
Ah Muzen Cab
17
11 / 10 / 6
14,161
745
20,287
23,753
9,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
6 / 2 / 16
13,674
720
13,918
13,934
16,652
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Tennance
Heimdallr
16
10 / 5 / 7
13,750
724
21,776
20,212
8,020
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
aralves
Ymir
15
4 / 7 / 11
12,368
651
12,048
19,096
21,310
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
javipro2002
Nemesis
14
5 / 12 / 8
12,308
648
14,844
19,832
7,687
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
45
23
Kills
19
19
Deaths
24
35
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Odin
AksBoy
Odin
6
7
13
1.79
W
Ah Muzen Cab
HaKingRa
Ah Muzen Cab
11
10
6
1.4
W
6
2
16
7
L
Heimdallr
Tennance
Heimdallr
10
5
7
2.7
L
Ymir
aralves
Ymir
4
7
11
1.36
L
Nemesis
javipro2002
Nemesis
5
12
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,364
Damage
48,668
64,595
Taken
59,140
40,037
Mitigated
37,017
31,451
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
AksBoy
Odin
11,159
4,774
685
6,578
26,908
14,151
534
4,391
22,517
0
43,841
W
Ah Muzen Cab
HaKingRa
Ah Muzen Cab
20,287
10,399
0
2,652
23,753
9,234
2,464
5,122
18,623
0
74,255
W
13,918
2,336
12,326
9,210
13,934
16,652
606
2,707
11,227
56,089
0
L
Heimdallr
Tennance
Heimdallr
21,776
10,616
0
7,209
20,212
8,020
2,734
5,199
14,663
0
72,368
L
Ymir
aralves
Ymir
12,048
897
0
452
19,096
21,310
92
4,619
14,093
39,863
0
L
Nemesis
javipro2002
Nemesis
14,844
4,928
0
1,534
19,832
7,687
171
3,352
16,317
0
38,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,578
Gold Earned
38,426
196
Minions Killed
187
0
Camps Cleared
0
1,072,622
Distance Traveled
898,331
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
13,743
723
52
3
0
386,741
0
W
Ah Muzen Cab
14,161
745
89
5
0
338,730
0
W
Hel
13,674
720
55
3
0
347,151
1
L
Heimdallr
13,750
724
105
6
0
301,960
1
L
Ymir
12,368
651
34
2
0
294,514
3
L
Nemesis
12,308
648
48
3
0
301,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role