Player Matchup

Yemoja
Yemoja
ErierTaX
Yemoja
Level 8
God Stats
0W - 3L
1,182 SR
Queue Stats
26W - 34L
1,211 Elo+
Solo
Bellona
Bellona
Ibrahimovictor
Bellona
Level 17
God Stats
3W - 4L
1,558 SR
Queue Stats
25W - 34L
1,319 Elo+
Party 1
Neith
Neith
LineIsobel2
Neith
Level 7
God Stats
0W - 1L
1,330 SR
Queue Stats
0W - 6L
1,004 Elo+
Solo
Chronos
Chronos
RatoComDoença
Chronos
Level 23
God Stats
24W - 41L
1,312 SR
Queue Stats
100W - 125L
1,234 Elo+
Party 1
Loki
Loki
francoythiago991
Loki
Level 21
God Stats
5W - 17L
1,313 SR
Queue Stats
62W - 86L
1,291 Elo+
Solo
Team Averages
Level 15
1,339 SR
1,212 Elo+

VS

Team Averages
Level 16
1,443 SR
1,312 Elo+
Kukulkan
Kukulkan
AverageTrain902
Kukulkan
Level 15
God Stats
42W - 48L
1,362 SR
Queue Stats
135W - 145L
1,333 Elo+
Solo
Heimdallr
Heimdallr
Jejskalzz
Heimdallr
Level 21
God Stats
10W - 12L
1,274 SR
Queue Stats
280W - 314L
1,234 Elo+
Solo
Loki
Loki
Zolhudo_chifrudo
Loki
Level 7
God Stats
10W - 23L
1,542 SR
Queue Stats
10W - 25L
1,295 Elo+
Party 2
Fenrir
Fenrir
tobiiaskruger
Fenrir
Level 14
God Stats
9W - 11L
1,423 SR
Queue Stats
25W - 25L
1,265 Elo+
Solo
Arachne
Arachne
yanhenrymau
Arachne
Level 25
God Stats
18W - 17L
1,615 SR
Queue Stats
55W - 65L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ErierTaX
Yemoja
15
2 / 11 / 3
10,671
445
5,233
20,291
14,752
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
11 / 10 / 2
13,241
552
23,556
26,000
18,183
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 12 / 3
9,834
410
4,761
15,629
5,881
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
0 / 9 / 3
10,410
434
9,006
18,509
6,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

14
0 / 7 / 1
8,977
374
3,543
11,550
3,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
7 / 3 / 12
13,219
551
18,706
10,927
4,923
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Jejskalzz
Heimdallr
19
5 / 0 / 8
13,220
551
10,545
11,255
4,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 4 / 12
11,360
473
7,291
12,603
5,437
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

20
19 / 4 / 6
15,702
654
18,182
23,458
15,536
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
yanhenrymau
Arachne
20
12 / 3 / 11
13,999
583
17,209
15,206
5,990
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
98
13
Kills
49
49
Deaths
14
12
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
7
3
12
4.33
L
Yemoja
ErierTaX
Yemoja
2
11
3
0.32
L
11
10
2
1.2
W
Heimdallr
Jejskalzz
Heimdallr
5
0
8
9
L
0
12
3
0.13
L
0
9
3
0.17
W
6
4
12
3
L
0
7
1
0.07
W
19
4
6
5.5
W
Arachne
yanhenrymau
Arachne
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,099
Damage
71,933
91,979
Taken
73,449
48,866
Mitigated
36,599
11,396
Healing
27,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
18,706
977
423
2,301
10,927
4,923
2,509
1,832
9,095
97,021
0
L
Yemoja
ErierTaX
Yemoja
5,233
1,419
102
1,378
20,291
14,752
0
2,101
18,190
42,470
0
L
23,556
10,741
0
4,170
26,000
18,183
0
4,688
21,312
0
70,673
W
Heimdallr
Jejskalzz
Heimdallr
10,545
4,439
0
1,370
11,255
4,713
1,466
4,972
6,283
0
67,409
L
4,761
2,342
0
943
15,629
5,881
2,313
5,749
9,880
0
45,924
L
9,006
528
0
3,708
18,509
6,308
0
3,143
15,364
63,654
0
W
7,291
1,645
516
2,663
12,603
5,437
956
921
11,682
0
20,698
L
3,543
268
0
1,095
11,550
3,742
926
3,025
8,525
0
39,399
W
18,182
6,706
0
11,910
23,458
15,536
5,868
2,617
20,841
0
108,367
W
Arachne
yanhenrymau
Arachne
17,209
13,020
1,119
7,006
15,206
5,990
4,888
3,897
11,309
0
75,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,133
Gold Earned
67,500
404
Minions Killed
595
0
Camps Cleared
0
1,898,347
Distance Traveled
2,132,479
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,219
551
161
7
0
385,563
1
L
Yemoja
10,671
445
60
3
0
308,103
2
L
Bellona
13,241
552
84
4
0
385,362
0
W
Heimdallr
13,220
551
127
5
0
454,424
1
L
Neith
9,834
410
89
4
0
307,007
0
L
Chronos
10,410
434
107
4
0
515,839
0
W
Loki
11,360
473
39
2
0
425,784
0
L
Loki
8,977
374
64
3
0
382,036
2
W
Fenrir
15,702
654
135
6
0
456,104
2
W
Arachne
13,999
583
133
6
0
410,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role