Player Matchup

He Bo
He Bo
DanzorYT
He Bo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,583 Elo+
Party 3
Neith
Neith
JUJOelBRUJO
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Horus
Horus
Regzor
Horus
Level 26
God Stats
10W - 5L
1,625 SR
Queue Stats
79W - 65L
1,449 Elo+
Party 1
Fenrir
Fenrir
UGARUS
Fenrir
Level 26
God Stats
43W - 53L
1,391 SR
Queue Stats
197W - 255L
1,310 Elo+
Solo
Ra
Ra
azgarat
Ra
Level 28
God Stats
5W - 1L
1,845 SR
Queue Stats
58W - 44L
1,457 Elo+
Party 1
Team Averages
Level 34
1,572 SR
1,460 Elo+

VS

Team Averages
Level 21
1,393 SR
1,415 Elo+
Yemoja
Yemoja
BotVladimir
Yemoja
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,380 Elo+
Party 2
Zeus
Zeus
Macunakacu
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,478 Elo+
Party 2
Hera
Hera
Uczulenie
Hera
Level 52
God Stats
3W - 9L
1,387 SR
Queue Stats
96W - 104L
1,453 Elo+
Party 2
Janus
Janus
angelolivares
Janus
Level 26
God Stats
27W - 16L
1,299 SR
Queue Stats
102W - 82L
1,260 Elo+
Solo
Artemis
Artemis
ramzes203
Artemis
Level 12
God Stats
0W - 2L
1,280 SR
Queue Stats
9W - 8L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DanzorYT
He Bo
17
12 / 0 / 6
12,481
1,387
19,203
8,596
3,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 0 / 6
8,669
963
4,027
5,424
2,398
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
Regzor
Horus
16
2 / 1 / 11
9,310
1,034
5,160
10,665
9,575
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
UGARUS
Fenrir
14
2 / 5 / 4
8,706
967
5,916
8,216
3,478
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 2 / 12
10,764
1,196
10,431
8,842
4,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

287

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
2 / 5 / 4
8,759
973
7,998
13,270
11,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 7 / 5
8,456
940
8,433
10,853
4,226
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
14
2 / 2 / 6
8,681
965
7,248
6,084
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 2 / 6
8,863
985
6,831
11,359
4,272
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
ramzes203
Artemis
14
3 / 6 / 4
8,844
983
4,819
9,349
3,866
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
33
21
Kills
8
8
Deaths
22
39
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
5
4
0.8
W
He Bo
DanzorYT
He Bo
12
0
6
15
W
0
0
6
3
L
1
7
5
0.5
W
Horus
Regzor
Horus
2
1
11
7.5
W
Fenrir
UGARUS
Fenrir
2
5
4
0.8
L
Hera
2
2
6
2.5
L
0
2
6
1.5
W
5
2
12
5.5
L
Artemis
ramzes203
Artemis
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,737
Damage
35,329
41,743
Taken
50,915
23,532
Mitigated
25,918
19,522
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
7,998
1,475
1,412
208
13,270
11,016
0
6,784
6,356
19,602
0
W
He Bo
DanzorYT
He Bo
19,203
757
0
2,432
8,596
3,678
0
6,715
1,881
46,759
0
W
4,027
1,161
0
1,147
5,424
2,398
0
4,430
994
0
19,258
L
8,433
1,587
0
747
10,853
4,226
0
5,463
5,390
14,434
0
W
Horus
Regzor
Horus
5,160
3,381
1,883
2,736
10,665
9,575
0
7,641
3,024
0
10,224
W
Fenrir
UGARUS
Fenrir
5,916
1,686
0
993
8,216
3,478
0
4,641
3,575
0
12,510
L
Hera
7,248
1,664
342
675
6,084
2,538
0
4,132
1,952
19,754
0
L
6,831
224
0
1,640
11,359
4,272
0
7,516
3,843
47,286
0
W
10,431
975
4,334
5,997
8,842
4,403
0
7,083
1,759
36,679
0
L
Artemis
ramzes203
Artemis
4,819
2,095
0
265
9,349
3,866
0
5,739
3,519
0
9,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,930
Gold Earned
43,603
195
Minions Killed
157
9
Camps Cleared
3
817,422
Distance Traveled
685,997
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,759
973
20
2
1
129,655
0
W
He Bo
12,481
1,387
66
7
4
198,430
0
W
Neith
8,669
963
39
4
0
118,420
0
L
Zeus
8,456
940
11
1
1
130,316
0
W
Horus
9,310
1,034
12
1
1
162,445
1
W
Fenrir
8,706
967
8
1
3
154,556
4
L
Hera
8,681
965
24
3
0
134,543
0
L
Janus
8,863
985
94
10
0
172,487
3
W
Ra
10,764
1,196
70
8
1
183,571
1
L
Artemis
8,844
983
8
1
1
118,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role