Player Matchup

Loki
Loki
DjLanceRock99
Loki
Level 27
God Stats
6W - 3L
1,282 SR
Queue Stats
63W - 83L
1,216 Elo+
Solo
Cthulhu
Cthulhu
godofwar660
Cthulhu
Level 76
God Stats
17W - 20L
1,491 SR
Queue Stats
301W - 365L
1,315 Elo+
Party 1
Baron Samedi
Baron Samedi
mrGreen27
Baron Samedi
Level 18
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 11L
1,097 Elo+
Party 1
Team Averages
Level 40
1,425 SR
1,210 Elo+

VS

Team Averages
Level 53
1,544 SR
1,296 Elo+
Hera
Hera
Atlas706
Hera
Level 24
God Stats
1W - 1L
1,565 SR
Queue Stats
37W - 55L
1,221 Elo+
Solo
Medusa
Medusa
Lefty Teft
Medusa
Level 107
God Stats
15W - 6L
1,516 SR
Queue Stats
144W - 105L
1,315 Elo+
Party 2
Bacchus
Bacchus
driftkin91994
Bacchus
Level 28
God Stats
21W - 13L
1,551 SR
Queue Stats
160W - 132L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 7
11,946
703
10,041
14,116
5,493
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
godofwar660
Cthulhu
15
5 / 7 / 11
12,939
761
15,071
19,869
18,728
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
mrGreen27
Baron Samedi
16
7 / 6 / 8
12,810
754
16,134
14,735
8,414
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
2 / 10 / 9
10,350
609
9,330
16,117
6,838
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Lefty Teft
Medusa
15
5 / 4 / 9
12,118
713
10,569
15,639
5,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
16
11 / 4 / 4
12,179
716
13,046
18,249
17,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
40
18
Kills
18
18
Deaths
18
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hera
2
10
9
0.65
W
6
5
7
1.9
L
Medusa
Lefty Teft
Medusa
5
4
9
2.38
L
Bacchus
11
4
4
3.25
W
Cthulhu
godofwar660
Cthulhu
5
7
11
1.5
W
Baron Samedi
mrGreen27
Baron Samedi
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,246
Damage
32,945
48,720
Taken
50,005
32,635
Mitigated
30,292
12,594
Healing
7,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
9,330
3,270
0
41
16,117
6,838
0
9,968
6,149
34,385
0
W
10,041
2,770
0
2,593
14,116
5,493
151
8,091
6,025
0
50,314
L
Medusa
Lefty Teft
Medusa
10,569
5,645
399
3,989
15,639
5,602
0
11,544
4,095
0
34,847
L
Bacchus
13,046
794
1,057
2,020
18,249
17,852
0
9,741
8,508
29,161
0
W
Cthulhu
godofwar660
Cthulhu
15,071
286
180
1,598
19,869
18,728
668
8,060
11,809
36,914
0
W
Baron Samedi
mrGreen27
Baron Samedi
16,134
1,329
2,436
5,787
14,735
8,414
896
6,776
7,959
53,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,695
Gold Earned
34,647
152
Minions Killed
125
0
Camps Cleared
0
845,155
Distance Traveled
777,952
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,350
609
40
2
0
238,792
0
W
Loki
11,946
703
59
3
0
296,741
1
L
Medusa
12,118
713
59
3
0
262,078
2
L
Bacchus
12,179
716
26
2
0
277,082
0
W
Cthulhu
12,939
761
47
3
0
284,351
0
W
Baron Samedi
12,810
754
46
3
0
264,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role