Player Matchup

He Bo
He Bo
WireCoathanger
He Bo
Level 137
God Stats
1W - 4L
1,382 SR
Queue Stats
149W - 174L
1,552 Elo+
Solo
Vamana
Vamana
bypolarbear21
Vamana
Level 121
God Stats
12W - 13L
1,445 SR
Queue Stats
466W - 569L
1,474 Elo+
Party 2
Cernunnos
Cernunnos
riyaz_
Cernunnos
Level 117
God Stats
4W - 4L
1,256 SR
Queue Stats
421W - 506L
1,476 Elo+
Party 2
Team Averages
Level 125
1,361 SR
1,501 Elo+

VS

Team Averages
Level 112
1,594 SR
1,483 Elo+
Terra
Terra
Iconick
Terra
Level 128
God Stats
1W - 1L
1,809 SR
Queue Stats
244W - 238L
1,541 Elo+
Solo
Discordia
Discordia
NiceeCold
Discordia
Level 82
God Stats
26W - 26L
1,514 SR
Queue Stats
444W - 600L
1,502 Elo+
Party 1
Mercury
Mercury
Z19 Za99ed
Mercury
Level 125
God Stats
7W - 10L
1,460 SR
Queue Stats
251W - 384L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 11 / 5
16,184
599
22,908
18,425
6,897
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
7 / 8 / 7
18,019
667
25,034
37,109
42,254
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
riyaz_
Cernunnos
20
6 / 6 / 5
17,376
644
20,037
31,152
12,473
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Iconick
Terra
20
10 / 3 / 14
19,212
712
23,501
33,660
52,774
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
NiceeCold
Discordia
20
9 / 8 / 12
17,944
665
26,267
24,058
11,442
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Z19 Za99ed
Mercury
20
6 / 6 / 10
17,305
641
11,131
22,475
9,986
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
61
17
Kills
25
25
Deaths
17
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Terra
Iconick
Terra
10
3
14
5.67
L
Discordia
NiceeCold
Discordia
9
8
12
1.88
W
4
11
5
0.59
L
Mercury
Z19 Za99ed
Mercury
6
6
10
1.83
W
7
8
7
1.31
W
Cernunnos
riyaz_
Cernunnos
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,979
Damage
60,899
86,686
Taken
80,193
61,624
Mitigated
74,202
24,437
Healing
28,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Iconick
Terra
23,501
3,044
4,468
14,691
33,660
52,774
1,029
8,697
24,460
59,731
0
L
Discordia
NiceeCold
Discordia
26,267
1,422
307
5,731
24,058
11,442
1,401
9,079
14,729
135,433
0
W
22,908
694
0
250
18,425
6,897
312
10,855
7,570
71,288
0
L
Mercury
Z19 Za99ed
Mercury
11,131
3,173
0
3,538
22,475
9,986
674
5,273
16,953
0
111,168
W
25,034
8,488
0
10,859
37,109
42,254
1,977
18,879
18,230
0
84,301
W
Cernunnos
riyaz_
Cernunnos
20,037
11,455
0
13,328
31,152
12,473
1,555
20,070
11,082
0
96,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,579
Gold Earned
54,461
277
Minions Killed
318
0
Camps Cleared
0
1,389,709
Distance Traveled
1,520,349
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
19,212
712
48
2
0
507,206
10
L
Discordia
17,944
665
162
6
0
415,732
3
W
He Bo
16,184
599
82
3
0
442,008
1
L
Mercury
17,305
641
108
4
0
597,411
6
W
Vamana
18,019
667
69
3
0
503,982
3
W
Cernunnos
17,376
644
126
5
0
443,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role