Player Matchup

Neith
Neith
Diamond II
Cruxuh
Neith
Diamond II
Level 145
God Stats
130W - 100L
1,688 SR
Queue Stats
187W - 157L
2,449 MMR
Party 1
Amaterasu
Amaterasu
Diamond IV
RakdosDogma
Amaterasu
Diamond IV
Level 104
God Stats
67W - 35L
1,704 SR
Queue Stats
153W - 85L
2,288 MMR
Party 1
Raijin
Raijin
Diamond III
Yuriiism
Raijin
Diamond III
Level 160
God Stats
1W - 1L
1,696 SR
Queue Stats
45W - 30L
2,375 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,696 SR
2,371 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 113
1,693 SR
2,146 MMR
Kuzenbo
Kuzenbo
Diamond II
Archimtiros7664
Kuzenbo
Diamond II
Level 39
God Stats
14W - 8L
1,779 SR
Queue Stats
164W - 70L
2,451 MMR
Party 2
Chang'e
Chang'e
Platinum V
Exxtra Credit
Chang'e
Platinum V
Level 141
God Stats
2W - 0L
1,556 SR
Queue Stats
75W - 67L
1,725 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
Isom
Guan Yu
Diamond IV
Level 158
God Stats
12W - 5L
1,744 SR
Queue Stats
133W - 94L
2,262 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cruxuh
Neith
19
3 / 4 / 4
15,298
588
19,908
18,766
8,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
RakdosDogma
Amaterasu
17
1 / 2 / 6
14,216
547
16,659
29,934
27,573
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
Yuriiism
Raijin
18
4 / 5 / 4
15,230
586
23,184
18,227
8,296
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AphroditePersephoneSobekHelCupid

VS

Bans
CthulhuHeraScyllaMerlinThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 8
16,623
639
19,585
30,891
52,507
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
19
1 / 1 / 9
14,419
555
18,558
18,695
19,323
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Isom
Guan Yu
20
7 / 4 / 3
16,262
625
18,908
27,681
33,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
8
Kills
11
11
Deaths
8
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
L
Neith
Cruxuh
Neith
3
4
4
1.25
W
Chang'e
1
1
9
5.5
W
Guan Yu
Isom
Guan Yu
7
4
3
2.13
L
Amaterasu
RakdosDogma
Amaterasu
1
2
6
2
L
Raijin
Yuriiism
Raijin
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,751
Damage
57,051
66,927
Taken
77,267
43,909
Mitigated
105,475
16,254
Healing
31,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,585
5,547
0
1,933
30,891
52,507
345
9,228
21,663
86,939
0
L
Neith
Cruxuh
Neith
19,908
8,056
0
6,293
18,766
8,040
1,117
11,867
6,424
0
154,701
W
Chang'e
18,558
553
9,327
12,170
18,695
19,323
1,831
5,966
12,729
80,287
0
W
Guan Yu
Isom
Guan Yu
18,908
3,574
3,589
4,335
27,681
33,645
953
8,133
19,548
882
88,660
L
Amaterasu
RakdosDogma
Amaterasu
16,659
6,424
0
8,149
29,934
27,573
0
16,169
12,890
0
49,560
L
Raijin
Yuriiism
Raijin
23,184
1,863
0
1,812
18,227
8,296
0
10,009
7,868
94,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,744
Gold Earned
47,304
353
Minions Killed
287
0
Camps Cleared
0
1,412,037
Distance Traveled
1,470,671
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
16,623
639
78
3
0
473,970
8
L
Neith
15,298
588
181
7
0
427,470
3
W
Chang'e
14,419
555
93
4
0
492,852
0
W
Guan Yu
16,262
625
116
4
0
503,849
1
L
Amaterasu
14,216
547
34
1
0
549,477
4
L
Raijin
15,230
586
138
5
0
435,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role