Player Matchup

Nox
Nox
Brodawg00
Nox
Level 88
God Stats
2W - 0L
1,660 SR
Queue Stats
63W - 73L
1,414 Elo+
Party 1
Ymir
Ymir
Toasted_Cubano
Ymir
Level 5
God Stats
2W - 3L
1,556 SR
Queue Stats
9W - 12L
1,365 Elo+
Party 1
Medusa
Medusa
ramenwizard
Medusa
Level 24
God Stats
4W - 6L
1,185 SR
Queue Stats
38W - 47L
1,363 Elo+
Party 1
Team Averages
Level 39
1,467 SR
1,381 Elo+

VS

Team Averages
Level 33
1,570 SR
1,327 Elo+
Cupid
Cupid
Hecking_Doofus
Cupid
Level 63
God Stats
2W - 1L
1,798 SR
Queue Stats
30W - 31L
1,348 Elo+
Party 2
Chaac
Chaac
Sarmiento Kid
Chaac
Level 27
God Stats
3W - 6L
1,430 SR
Queue Stats
21W - 24L
1,347 Elo+
Party 2
Eset
Eset
dionysuss01
Eset
Level 8
God Stats
1W - 2L
1,482 SR
Queue Stats
2W - 5L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 8
10,817
721
8,896
7,734
2,946
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 7
8,834
589
1,679
9,254
10,124
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
15
10 / 3 / 5
11,395
760
12,590
8,568
2,969
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 0
10,575
705
7,375
10,286
3,591
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 6
9,235
616
6,978
10,784
5,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 8 / 4
7,894
526
1,587
9,278
2,965
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
16
Kills
6
6
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
L
6
4
0
1.5
L
0
4
6
0.75
W
0
2
7
1.75
L
0
8
4
0.25
W
Medusa
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,165
Damage
15,940
25,556
Taken
30,348
16,039
Mitigated
11,615
5,283
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,896
512
519
2,580
7,734
2,946
885
1,324
6,410
52,546
0
L
7,375
3,922
626
2,381
10,286
3,591
108
5,877
4,409
0
45,942
L
6,978
1,619
246
2,187
10,784
5,059
311
1,774
9,010
0
26,257
W
1,679
269
183
857
9,254
10,124
456
1,164
8,090
20,369
0
L
1,587
669
225
1,132
9,278
2,965
14
2,964
6,314
9,081
0
W
Medusa
12,590
7,284
333
811
8,568
2,969
464
277
8,291
0
43,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,046
Gold Earned
27,704
164
Minions Killed
136
0
Camps Cleared
0
737,458
Distance Traveled
639,027
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,817
721
69
5
0
251,544
5
L
Cupid
10,575
705
79
5
0
241,257
4
L
Chaac
9,235
616
45
3
0
278,852
0
W
Ymir
8,834
589
29
2
0
229,795
0
L
Eset
7,894
526
12
1
0
118,918
0
W
Medusa
11,395
760
66
4
0
256,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role