Player Matchup

Cerberus
Cerberus
BlackCyclone397
Cerberus
Level 44
God Stats
37W - 25L
1,597 SR
Queue Stats
224W - 205L
1,416 Elo+
Party 1
Scylla
Scylla
LilBigCheesy983
Scylla
Level 81
God Stats
1W - 0L
1,716 SR
Queue Stats
85W - 64L
1,454 Elo+
Party 1
Medusa
Medusa
PrincessZeus943
Medusa
Level 17
God Stats
13W - 8L
1,606 SR
Queue Stats
38W - 34L
1,286 Elo+
Party 1
Team Averages
Level 47
1,640 SR
1,385 Elo+

VS

Team Averages
Level 10
1,508 SR
1,283 Elo+
Ravana
Ravana
SoulAardvark456
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,187 Elo+
Solo
Neith
Neith
imBeast7242
Neith
Level 20
God Stats
0W - 1L
1,523 SR
Queue Stats
2W - 6L
1,160 Elo+
Party 2
Sol
Sol
jutoV
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 0 / 15
8,881
683
5,591
7,115
4,229
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
10 / 1 / 9
10,650
819
11,381
6,546
1,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
12 / 2 / 8
10,498
808
11,227
8,706
3,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
7,190
553
1,678
9,176
3,455
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 7 / 1
8,610
662
6,565
11,925
4,339
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sol
jutoV
Sol
7
0 / 8 / 1
7,005
539
2,283
11,473
4,268
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magic Focus

Magic Focus

+20
Magical Power

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
22
Kills
2
3
Deaths
22
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
0
15
7.5
W
10
1
9
14.5
W
12
2
8
8
L
0
7
1
0.07
L
2
7
1
0.36
L
Sol
jutoV
Sol
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,199
Damage
10,526
22,367
Taken
32,574
9,376
Mitigated
12,062
3,123
Healing
3,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,591
192
0
1,350
7,115
4,229
358
639
5,892
20,670
0
W
11,381
1,227
0
1,104
6,546
1,958
1,448
775
5,771
33,890
0
W
11,227
6,132
0
669
8,706
3,189
824
1,196
7,304
0
49,015
L
1,678
284
0
1,479
9,176
3,455
0
4,695
4,481
0
10,654
L
6,565
2,930
0
1,417
11,925
4,339
469
6,894
5,031
0
42,159
L
Sol
jutoV
Sol
2,283
879
0
419
11,473
4,268
35
5,419
6,054
6,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,029
Gold Earned
22,805
156
Minions Killed
103
0
Camps Cleared
0
697,112
Distance Traveled
566,681
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,881
683
43
3
0
217,115
5
W
Scylla
10,650
819
43
3
0
239,320
0
W
Medusa
10,498
808
70
5
0
240,677
1
L
Ravana
7,190
553
17
1
0
225,207
0
L
Neith
8,610
662
79
6
0
212,492
0
L
Sol
7,005
539
7
1
0
128,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role