Player Matchup

Nemesis
Nemesis
ArkkAzel
Nemesis
Level 26
God Stats
3W - 4L
1,359 SR
Queue Stats
56W - 71L
1,187 Elo+
Party 1
Cthulhu
Cthulhu
Astelfo
Cthulhu
Level 26
God Stats
3W - 1L
1,531 SR
Queue Stats
34W - 49L
1,222 Elo+
Party 1
Artemis
Artemis
SuperioTR
Artemis
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,389 Elo+
Solo
Team Averages
Level 43
1,463 SR
1,266 Elo+

VS

Team Averages
Level 45
1,260 SR
1,132 Elo+
Olorun
Olorun
KaminaRai
Olorun
Level 13
God Stats
1W - 13L
1,000 SR
Queue Stats
9W - 44L
1,069 Elo+
Party 2
Apollo
Apollo
Tobyisagoodboy
Apollo
Level 57
God Stats
0W - 3L
1,315 SR
Queue Stats
9W - 47L
1,088 Elo+
Party 2
Sun Wukong
Sun Wukong
sanzna
Sun Wukong
Level 64
God Stats
7W - 12L
1,464 SR
Queue Stats
66W - 105L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArkkAzel
Nemesis
16
3 / 11 / 13
13,699
685
12,246
21,248
12,784
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Astelfo
Cthulhu
17
6 / 8 / 11
14,798
740
22,510
28,207
25,129
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SuperioTR
Artemis
19
12 / 9 / 6
15,311
766
28,835
18,516
8,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
KaminaRai
Olorun
15
5 / 10 / 17
13,228
661
14,594
22,441
6,671
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
11 / 6 / 13
14,854
743
19,842
23,839
8,048
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
sanzna
Sun Wukong
17
12 / 5 / 15
14,953
748
16,624
27,538
29,564
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
73
21
Kills
28
28
Deaths
21
30
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ArkkAzel
Nemesis
3
11
13
0.86
W
Cthulhu
Astelfo
Cthulhu
6
8
11
1.44
L
Olorun
KaminaRai
Olorun
5
10
17
1.35
W
Artemis
SuperioTR
Artemis
12
9
6
1.67
L
11
6
13
2.92
L
Sun Wukong
sanzna
Sun Wukong
12
5
15
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,591
Damage
51,060
67,971
Taken
73,818
46,731
Mitigated
44,283
13,066
Healing
21,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ArkkAzel
Nemesis
12,246
4,491
0
2,834
21,248
12,784
596
3,640
17,608
0
50,155
W
Cthulhu
Astelfo
Cthulhu
22,510
1,430
1,648
2,239
28,207
25,129
171
7,984
20,223
67,996
0
L
Olorun
KaminaRai
Olorun
14,594
7,495
1,498
6,396
22,441
6,671
332
5,903
16,538
40,837
0
W
Artemis
SuperioTR
Artemis
28,835
16,100
0
6,345
18,516
8,818
2,967
4,580
13,936
0
76,173
L
19,842
15,827
0
7,915
23,839
8,048
3,455
8,971
14,868
0
61,160
L
Sun Wukong
sanzna
Sun Wukong
16,624
3,188
1,850
3,949
27,538
29,564
17
7,704
19,834
3,787
45,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,808
Gold Earned
43,035
186
Minions Killed
177
0
Camps Cleared
0
931,401
Distance Traveled
953,516
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,699
685
48
2
0
296,611
4
W
Cthulhu
14,798
740
65
3
0
331,250
4
L
Olorun
13,228
661
58
3
0
262,876
0
W
Artemis
15,311
766
73
4
0
303,540
1
L
Apollo
14,854
743
72
4
0
317,175
0
L
Sun Wukong
14,953
748
47
2
0
373,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role