Player Matchup

Nu Wa
Nu Wa
Kreefus
Nu Wa
Level 46
God Stats
46W - 41L
1,474 SR
Queue Stats
556W - 568L
1,500 Elo+
Solo
Izanami
Izanami
Laufheart101
Izanami
Level 127
God Stats
1W - 2L
1,521 SR
Queue Stats
11W - 14L
1,504 Elo+
Party 2
Ra
Ra
TheSinisterSaint
Ra
Level 6
God Stats
4W - 8L
1,431 SR
Queue Stats
4W - 8L
1,451 Elo+
Party 2
Horus
Horus
dml2014
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,529 Elo+
Party 2
Kuzenbo
Kuzenbo
teazyy420
Kuzenbo
Level 33
God Stats
1W - 1L
1,342 SR
Queue Stats
122W - 141L
1,441 Elo+
Solo
Team Averages
Level 67
1,454 SR
1,485 Elo+

VS

Team Averages
Level 49
1,662 SR
1,570 Elo+
Merlin
Merlin
LordOfKappa26
Merlin
Level 35
God Stats
9W - 2L
1,693 SR
Queue Stats
13W - 8L
1,583 Elo+
Solo
Heimdallr
Heimdallr
OokamiH2O
Heimdallr
Level 108
God Stats
24W - 26L
1,519 SR
Queue Stats
223W - 236L
1,511 Elo+
Solo
Ymir
Ymir
SebkatonFr
Ymir
Level 29
God Stats
25W - 10L
1,654 SR
Queue Stats
233W - 230L
1,612 Elo+
Party 1
Osiris
Osiris
XIIRyann__
Osiris
Level 33
God Stats
7W - 4L
1,863 SR
Queue Stats
167W - 155L
1,573 Elo+
Party 1
Pele
Pele
iMoBChubs
Pele
Level 40
God Stats
19W - 14L
1,580 SR
Queue Stats
138W - 112L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kreefus
Nu Wa
18
0 / 3 / 3
11,752
839
24,536
12,459
4,769
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Laufheart101
Izanami
18
2 / 7 / 0
12,695
907
19,718
26,715
11,817
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 16 / 2
11,670
834
10,104
23,928
12,037
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Horus
dml2014
Horus
17
1 / 4 / 2
12,448
889
11,564
28,295
36,837
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
teazyy420
Kuzenbo
17
1 / 6 / 2
12,457
890
14,463
30,609
50,235
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 21
13,679
977
24,592
10,738
5,024
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
OokamiH2O
Heimdallr
20
8 / 0 / 18
14,023
1,002
27,560
10,094
4,372
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 0 / 22
14,415
1,030
14,380
25,059
24,854
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
XIIRyann__
Osiris
19
1 / 3 / 17
11,988
856
9,164
15,201
15,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
20
20 / 1 / 7
15,799
1,129
41,992
26,660
12,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
121
4
Kills
36
36
Deaths
4
9
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Kreefus
Nu Wa
0
3
3
0.5
L
Izanami
Laufheart101
Izanami
2
7
0
0.29
W
3
0
21
13.5
W
Heimdallr
OokamiH2O
Heimdallr
8
0
18
17
W
4
0
22
15
L
0
16
2
0.06
W
Osiris
XIIRyann__
Osiris
1
3
17
3.17
L
Horus
dml2014
Horus
1
4
2
0.5
W
Pele
20
1
7
23.5
L
Kuzenbo
teazyy420
Kuzenbo
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,385
Damage
117,688
122,006
Taken
87,752
115,695
Mitigated
62,207
19,448
Healing
25,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Kreefus
Nu Wa
24,536
6,468
972
575
12,459
4,769
0
2,332
10,124
51,641
0
L
Izanami
Laufheart101
Izanami
19,718
13,041
0
1,757
26,715
11,817
0
6,069
20,646
0
69,773
W
24,592
640
2,326
1,986
10,738
5,024
0
6,074
4,664
55,984
0
W
Heimdallr
OokamiH2O
Heimdallr
27,560
10,878
534
582
10,094
4,372
0
6,909
3,185
0
60,709
W
14,380
1,848
0
7,092
25,059
24,854
0
15,668
9,391
37,167
0
L
10,104
931
1,499
645
23,928
12,037
0
6,501
17,423
30,165
0
W
Osiris
XIIRyann__
Osiris
9,164
1,480
0
0
15,201
15,536
0
7,657
7,544
0
21,928
L
Horus
dml2014
Horus
11,564
6,310
6,977
7,023
28,295
36,837
0
11,412
16,883
0
21,581
W
Pele
41,992
13,312
0
13,448
26,660
12,421
0
12,795
13,865
0
97,325
L
Kuzenbo
teazyy420
Kuzenbo
14,463
4,257
0
0
30,609
50,235
0
12,658
17,947
24,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,022
Gold Earned
69,904
262
Minions Killed
343
6
Camps Cleared
4
1,399,597
Distance Traveled
1,318,073
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,752
839
64
5
1
285,867
3
L
Izanami
12,695
907
110
8
1
276,785
2
W
Merlin
13,679
977
76
5
0
286,623
0
W
Heimdallr
14,023
1,002
72
5
1
257,322
1
W
Ymir
14,415
1,030
52
4
1
256,105
0
L
Ra
11,670
834
54
4
1
305,096
0
W
Osiris
11,988
856
28
2
2
231,477
0
L
Horus
12,448
889
18
1
2
252,133
0
W
Pele
15,799
1,129
115
8
0
286,546
0
L
Kuzenbo
12,457
890
16
1
1
279,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role