Player Matchup

Fenrir
Fenrir
DARKxPLAYERx
Fenrir
Level 105
God Stats
5W - 1L
1,633 SR
Queue Stats
76W - 64L
1,479 Elo+
Party 2
Ymir
Ymir
NGu-Joe
Ymir
Level 29
God Stats
6W - 4L
1,695 SR
Queue Stats
32W - 28L
1,559 Elo+
Party 2
Merlin
Merlin
Soran-Blight
Merlin
Level 109
God Stats
4W - 7L
1,520 SR
Queue Stats
190W - 188L
1,431 Elo+
Party 2
Team Averages
Level 81
1,616 SR
1,490 Elo+

VS

Team Averages
Level 12
1,330 SR
1,349 Elo+
Fenrir
Fenrir
Dann1 Dm
Fenrir
Level 17
God Stats
0W - 1L
991 SR
Queue Stats
0W - 2L
1,294 Elo+
Party 1
Heimdallr
Heimdallr
ODYSSEO09
Heimdallr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
Sirkillsalot818
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
17 / 2 / 16
12,670
845
12,074
7,611
4,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
NGu-Joe
Ymir
14
8 / 2 / 24
11,410
761
7,691
13,393
5,586
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
15
11 / 1 / 23
12,171
811
14,861
7,308
2,456
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dann1 Dm
Fenrir
10
0 / 14 / 1
7,797
520
5,917
16,168
5,394
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
ODYSSEO09
Heimdallr
11
2 / 12 / 3
9,767
651
6,147
13,311
4,401
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 11 / 2
9,046
603
6,490
13,609
4,917
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
10
36
Kills
4
5
Deaths
37
63
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
17
2
16
12.5
L
Fenrir
Dann1 Dm
Fenrir
0
14
1
0.04
W
Ymir
NGu-Joe
Ymir
8
2
24
10
L
Heimdallr
ODYSSEO09
Heimdallr
2
12
3
0.29
L
2
11
2
0.27
W
Merlin
11
1
23
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,626
Damage
18,554
28,312
Taken
43,088
12,427
Mitigated
14,712
8,057
Healing
1,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,074
4,169
0
2,672
7,611
4,385
1,017
33
7,578
0
32,781
L
Fenrir
Dann1 Dm
Fenrir
5,917
1,473
0
1,079
16,168
5,394
0
7,325
8,843
0
20,883
W
Ymir
NGu-Joe
Ymir
7,691
1,175
0
3,040
13,393
5,586
760
273
13,120
30,923
0
L
Heimdallr
ODYSSEO09
Heimdallr
6,147
3,502
0
0
13,311
4,401
0
7,079
6,232
0
24,337
L
6,490
1,244
0
326
13,609
4,917
0
8,276
5,333
0
24,102
W
Merlin
14,861
2,024
0
2,345
7,308
2,456
1,726
12
7,296
52,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,251
Gold Earned
26,610
140
Minions Killed
84
0
Camps Cleared
0
812,264
Distance Traveled
553,181
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,670
845
32
2
0
268,195
1
L
Fenrir
7,797
520
19
1
0
187,577
0
W
Ymir
11,410
761
38
3
0
277,334
2
L
Heimdallr
9,767
651
30
2
0
181,300
0
L
Da Ji
9,046
603
35
2
0
184,304
0
W
Merlin
12,171
811
70
5
0
266,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role