Player Matchup

Olorun
Olorun
DrunkenCelestial
Olorun
Level 109
God Stats
7W - 1L
1,626 SR
Queue Stats
123W - 86L
1,593 Elo+
Party 2
Kali
Kali
Shotgun4Assault
Kali
Level 41
God Stats
4W - 2L
1,815 SR
Queue Stats
27W - 22L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
forward67
Cthulhu
Level 59
God Stats
6W - 4L
1,375 SR
Queue Stats
27W - 22L
1,435 Elo+
Party 2
Team Averages
Level 70
1,605 SR
1,490 Elo+

VS

Team Averages
Level 79
1,430 SR
1,475 Elo+
Cthulhu
Cthulhu
CRC858
Cthulhu
Level 129
God Stats
9W - 12L
1,537 SR
Queue Stats
299W - 328L
1,415 Elo+
Solo
Hera
Hera
JoLLow-KenPaChi
Hera
Level 64
God Stats
4W - 8L
1,460 SR
Queue Stats
191W - 166L
1,505 Elo+
Party 1
Izanami
Izanami
SiZe_The_DeaD
Izanami
Level 43
God Stats
2W - 3L
1,293 SR
Queue Stats
123W - 98L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
7,629
763
8,447
7,165
2,809
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 0 / 2
8,364
836
6,348
7,224
3,136
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
forward67
Cthulhu
10
0 / 0 / 7
7,515
752
4,493
6,494
5,885
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CRC858
Cthulhu
10
0 / 0 / 3
7,094
709
4,695
10,191
5,680
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 4 / 1
6,808
681
7,164
5,518
1,765
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
10
1 / 3 / 1
6,738
674
4,112
7,350
2,349
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
7
Kills
3
3
Deaths
7
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CRC858
Cthulhu
0
0
3
1.5
W
2
3
5
1.5
L
2
4
1
0.63
W
5
0
2
6
L
Izanami
1
3
1
0.5
W
Cthulhu
forward67
Cthulhu
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,288
Damage
15,971
20,883
Taken
23,059
11,830
Mitigated
9,794
6,546
Healing
4,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CRC858
Cthulhu
4,695
133
58
2,086
10,191
5,680
0
5,755
4,436
22,387
0
W
8,447
4,979
375
2,013
7,165
2,809
0
4,640
2,525
42,103
0
L
7,164
1,221
0
500
5,518
1,765
0
2,866
2,652
21,005
0
W
6,348
3,860
0
3,356
7,224
3,136
0
4,039
3,185
0
29,113
L
Izanami
4,112
3,335
320
1,416
7,350
2,349
0
4,331
3,019
0
20,848
W
Cthulhu
forward67
Cthulhu
4,493
180
381
421
6,494
5,885
0
3,264
3,230
17,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,508
Gold Earned
20,640
144
Minions Killed
117
0
Camps Cleared
0
607,221
Distance Traveled
564,198
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,094
709
42
4
0
206,794
5
W
Olorun
7,629
763
73
7
0
182,050
2
L
Hera
6,808
681
29
3
0
173,625
4
W
Kali
8,364
836
31
3
0
220,159
5
L
Izanami
6,738
674
46
5
0
183,779
1
W
Cthulhu
7,515
752
40
4
0
205,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role