Player Matchup

Cthulhu
Cthulhu
DefrosBahvel
Cthulhu
Level 120
God Stats
26W - 23L
1,518 SR
Queue Stats
184W - 150L
1,516 Elo+
Party 1
Scylla
Scylla
Larkesis
Scylla
Level 88
God Stats
4W - 8L
1,511 SR
Queue Stats
29W - 40L
1,375 Elo+
Party 1
Fenrir
Fenrir
oOepsilonOo
Fenrir
Level 103
God Stats
5W - 1L
1,553 SR
Queue Stats
53W - 57L
1,445 Elo+
Solo
Team Averages
Level 104
1,528 SR
1,445 Elo+

VS

Team Averages
Level 7
1,453 SR
1,281 Elo+
Thanatos
Thanatos
kotyta75kotyta75
Thanatos
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 14L
1,172 Elo+
Party 2
Neith
Neith
maxisarli
Neith
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 2
Nemesis
Nemesis
zR LocoToXiiCkT
Nemesis
Level 7
God Stats
1W - 2L
1,360 SR
Queue Stats
2W - 14L
1,172 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DefrosBahvel
Cthulhu
14
6 / 0 / 19
10,562
960
8,182
8,290
8,114
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Larkesis
Scylla
11
5 / 4 / 16
9,052
823
8,758
5,760
1,240
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
21 / 3 / 5
11,145
1,013
14,966
9,378
3,260
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 14 / 4
7,711
701
3,336
13,767
3,652
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
maxisarli
Neith
9
4 / 11 / 1
7,515
683
3,932
12,298
3,173
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 9 / 3
6,836
621
4,236
12,699
5,100
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
32
Kills
7
7
Deaths
34
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DefrosBahvel
Cthulhu
6
0
19
15.5
W
Scylla
Larkesis
Scylla
5
4
16
3.25
L
2
14
4
0.29
L
Neith
maxisarli
Neith
4
11
1
0.41
W
Fenrir
21
3
5
7.83
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,906
Damage
11,504
23,428
Taken
38,764
12,614
Mitigated
11,925
4,980
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DefrosBahvel
Cthulhu
8,182
377
827
1,196
8,290
8,114
620
14
8,096
31,288
0
W
Scylla
Larkesis
Scylla
8,758
537
0
250
5,760
1,240
810
20
5,740
25,011
0
L
3,336
746
0
2,007
13,767
3,652
0
6,896
6,861
0
5,933
L
Neith
maxisarli
Neith
3,932
1,130
0
672
12,298
3,173
0
6,494
5,804
0
18,328
W
Fenrir
14,966
6,329
0
2,707
9,378
3,260
319
20
9,208
0
40,004
L
4,236
2,160
0
858
12,699
5,100
0
4,372
8,327
0
9,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,759
Gold Earned
22,062
125
Minions Killed
29
0
Camps Cleared
0
606,588
Distance Traveled
496,533
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,562
960
44
4
0
194,776
1
W
Scylla
9,052
823
41
4
0
201,209
0
L
Thanatos
7,711
701
11
1
0
168,704
0
L
Neith
7,515
683
14
1
0
149,988
0
W
Fenrir
11,145
1,013
40
4
0
210,603
0
L
Nemesis
6,836
621
4
0
0
177,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role