Player Matchup

Baron Samedi
Baron Samedi
Farsyde
Baron Samedi
Level 39
God Stats
2W - 2L
1,694 SR
Queue Stats
31W - 25L
1,347 Elo+
Party 1
Fenrir
Fenrir
Yoskeha
Fenrir
Level 7
God Stats
1W - 1L
1,489 SR
Queue Stats
1W - 1L
917 Elo+
Party 1
Cthulhu
Cthulhu
Zenergy80
Cthulhu
Level 40
God Stats
1W - 0L
1,502 SR
Queue Stats
19W - 24L
1,269 Elo+
Party 1
Team Averages
Level 29
1,562 SR
1,178 Elo+

VS

Team Averages
Level 18
1,410 SR
1,286 Elo+
Aphrodite
Aphrodite
Topixo21
Aphrodite
Level 47
God Stats
1W - 2L
1,658 SR
Queue Stats
15W - 17L
1,325 Elo+
Party 2
Odin
Odin
YzJardey
Odin
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
bajacalzones123
Nemesis
Level 5
God Stats
0W - 6L
1,073 SR
Queue Stats
0W - 7L
1,032 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Farsyde
Baron Samedi
17
5 / 1 / 4
12,598
663
13,952
11,083
4,889
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Yoskeha
Fenrir
15
5 / 3 / 4
12,544
660
9,570
12,966
9,691
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Zenergy80
Cthulhu
14
0 / 5 / 9
11,112
585
10,555
16,579
14,659
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Topixo21
Aphrodite
18
6 / 2 / 2
12,077
636
16,790
18,118
19,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
15
3 / 7 / 6
11,967
630
14,139
22,131
15,975
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

5
0 / 1 / 2
9,011
474
483
1,868
514
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
10
Kills
9
9
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Farsyde
Baron Samedi
5
1
4
7
L
Aphrodite
Topixo21
Aphrodite
6
2
2
3.5
W
Fenrir
Yoskeha
Fenrir
5
3
4
2.33
L
Odin
3
7
6
0.86
W
Cthulhu
Zenergy80
Cthulhu
0
5
9
0.9
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,077
Damage
31,412
40,628
Taken
42,117
29,239
Mitigated
35,623
10,358
Healing
20,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Farsyde
Baron Samedi
13,952
1,359
1,876
5,055
11,083
4,889
1,186
3,789
7,017
55,924
0
L
Aphrodite
Topixo21
Aphrodite
16,790
1,304
7,134
11,464
18,118
19,134
108
11,285
6,833
69,802
0
W
Fenrir
Yoskeha
Fenrir
9,570
4,282
0
1,239
12,966
9,691
1,356
4,314
8,290
0
36,328
L
Odin
14,139
7,162
0
2,150
22,131
15,975
0
12,549
9,582
0
39,735
W
Cthulhu
Zenergy80
Cthulhu
10,555
680
1,198
990
16,579
14,659
232
8,787
7,453
42,543
0
L
483
84
0
184
1,868
514
0
729
1,139
0
2,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
33,055
184
Minions Killed
136
0
Camps Cleared
0
891,177
Distance Traveled
754,765
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,598
663
68
4
0
299,815
1
L
Aphrodite
12,077
636
92
5
0
325,477
0
W
Fenrir
12,544
660
39
2
0
315,124
0
L
Odin
11,967
630
43
2
0
344,100
0
W
Cthulhu
11,112
585
77
4
0
276,238
1
L
Nemesis
9,011
474
1
0
0
85,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role