Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DistantChunk90
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,115 Elo+
Party 2
Sol
Sol
MyCuuh
Sol
Level 84
God Stats
16W - 8L
1,500 SR
Queue Stats
100W - 105L
1,115 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,243 Elo+

VS

Team Averages
Level 24
1,702 SR
1,147 Elo+
Ah Puch
Ah Puch
DemonDanger
Ah Puch
Level 26
God Stats
4W - 8L
1,868 SR
Queue Stats
51W - 62L
1,156 Elo+
Party 1
Neith
Neith
Trinks05
Neith
Level 27
God Stats
10W - 7L
1,538 SR
Queue Stats
52W - 62L
1,157 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
coalmen
Ah Muzen Cab
Level 18
God Stats
5W - 9L
1,699 SR
Queue Stats
6W - 15L
1,127 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 7 / 1
8,366
558
5,014
13,043
4,910
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Boots

Boots

+6%
Movement Speed

10
0 / 10 / 3
8,488
566
3,399
18,049
7,192
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sol
MyCuuh
Sol
13
2 / 7 / 0
9,499
633
9,462
14,929
4,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DemonDanger
Ah Puch
14
6 / 1 / 11
10,602
707
13,131
7,178
3,938
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Trinks05
Neith
16
13 / 1 / 6
11,952
797
16,745
9,767
3,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
coalmen
Ah Muzen Cab
12
5 / 2 / 9
9,966
664
9,097
10,103
3,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
3
Kills
24
24
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
7
1
0.21
W
Ah Puch
DemonDanger
Ah Puch
6
1
11
11.5
L
0
10
3
0.15
L
Sol
MyCuuh
Sol
2
7
0
0.29
W
Neith
Trinks05
Neith
13
1
6
16
W
Ah Muzen Cab
coalmen
Ah Muzen Cab
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,875
Damage
38,973
46,021
Taken
27,048
16,701
Mitigated
11,293
7,450
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,014
1,514
0
1,250
13,043
4,910
0
3,866
8,877
0
18,165
W
Ah Puch
DemonDanger
Ah Puch
13,131
995
124
1,438
7,178
3,938
528
4,089
3,089
33,596
0
L
3,399
0
0
0
18,049
7,192
0
5,032
12,733
12,171
0
L
Sol
MyCuuh
Sol
9,462
725
0
6,200
14,929
4,599
0
3,506
11,148
44,959
0
W
Neith
Trinks05
Neith
16,745
9,492
0
3,451
9,767
3,654
689
3,675
6,092
0
56,878
W
Ah Muzen Cab
coalmen
Ah Muzen Cab
9,097
4,062
0
1,507
10,103
3,701
774
5,113
4,990
0
31,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,353
Gold Earned
32,520
130
Minions Killed
158
0
Camps Cleared
0
640,452
Distance Traveled
735,553
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,366
558
25
2
0
212,150
0
W
Ah Puch
10,602
707
46
3
0
253,061
2
L
Cthulhu
8,488
566
34
2
0
194,989
3
L
Sol
9,499
633
71
5
0
233,313
0
W
Neith
11,952
797
60
4
0
229,769
0
W
Ah Muzen Cab
9,966
664
52
3
0
252,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role