Player Matchup

Izanami
Izanami
Brodeonus
Izanami
Level 27
God Stats
6W - 10L
1,261 SR
Queue Stats
39W - 47L
1,029 Elo+
Solo
Pele
Pele
Fr33Xcr0w
Pele
Level 27
God Stats
2W - 3L
1,156 SR
Queue Stats
20W - 30L
1,068 Elo+
Party 1
Anubis
Anubis
Galaxyofmid1102
Anubis
Level 26
God Stats
15W - 12L
1,463 SR
Queue Stats
38W - 41L
1,073 Elo+
Solo
Bakasura
Bakasura
Sootsire
Bakasura
Level 29
God Stats
5W - 5L
1,311 SR
Queue Stats
200W - 251L
1,294 Elo+
Solo
Ah Puch
Ah Puch
omarinsane415
Ah Puch
Level 24
God Stats
1W - 0L
1,491 SR
Queue Stats
4W - 13L
1,057 Elo+
Party 1
Team Averages
Level 27
1,336 SR
1,104 Elo+

VS

Team Averages
Level 26
1,471 SR
1,104 Elo+
Bacchus
Bacchus
MadMandrillMan
Bacchus
Level 47
God Stats
18W - 29L
1,354 SR
Queue Stats
207W - 236L
1,196 Elo+
Party 2
Thanatos
Thanatos
Pochacc
Thanatos
Level 29
God Stats
9W - 14L
1,354 SR
Queue Stats
117W - 230L
993 Elo+
Solo
Mulan
Mulan
SHADYFORYOU
Mulan
Level 12
God Stats
9W - 8L
1,723 SR
Queue Stats
13W - 20L
1,166 Elo+
Party 2
Nike
Nike
Winter8084912
Nike
Level 14
God Stats
1W - 4L
1,262 SR
Queue Stats
14W - 25L
1,082 Elo+
Solo
Fenrir
Fenrir
xI Vanquishh Ix
Fenrir
Level 29
God Stats
3W - 2L
1,663 SR
Queue Stats
10W - 20L
1,084 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brodeonus
Izanami
18
19 / 1 / 1
12,652
633
24,727
9,898
4,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Pele
14
5 / 6 / 2
10,166
508
7,274
12,438
4,200
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 1 / 11
12,288
614
19,870
8,744
3,925
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Sootsire
Bakasura
19
7 / 4 / 2
12,979
649
6,693
18,670
9,452
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
13
0 / 7 / 9
9,006
450
2,954
10,790
4,461
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 0
10,253
513
5,938
16,397
12,178
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Pochacc
Thanatos
15
3 / 11 / 2
9,470
474
6,296
19,858
6,112
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 8 / 3
8,934
447
8,606
11,646
4,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 13 / 1
8,890
445
7,352
20,580
6,055
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 6 / 1
8,598
430
3,912
16,291
5,167
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
37
Kills
17
19
Deaths
41
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
Brodeonus
Izanami
19
1
1
19.5
W
Pele
5
6
2
1
W
6
1
11
11.5
L
4
3
0
1.33
L
Thanatos
Pochacc
Thanatos
3
11
2
0.36
L
2
8
3
0.44
W
Bakasura
Sootsire
Bakasura
7
4
2
2
L
2
13
1
0.19
W
Ah Puch
0
7
9
0.64
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,518
Damage
32,104
60,540
Taken
84,772
26,207
Mitigated
33,821
19,576
Healing
20,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Brodeonus
Izanami
24,727
19,072
0
2,761
9,898
4,169
8,086
1,931
7,967
0
83,275
W
Pele
7,274
1,644
0
1,181
12,438
4,200
1,934
56
12,382
0
43,798
W
19,870
1,224
134
5,929
8,744
3,925
2,495
2,871
5,873
74,872
0
L
5,938
1,033
359
3,475
16,397
12,178
341
5,325
11,000
35,415
0
L
Thanatos
Pochacc
Thanatos
6,296
3,042
0
6,426
19,858
6,112
0
9,212
10,366
0
37,754
L
8,606
2,561
0
247
11,646
4,309
2,768
1,723
9,426
0
39,060
W
Bakasura
Sootsire
Bakasura
6,693
4,952
0
9,336
18,670
9,452
1,613
1,064
17,606
0
84,384
L
7,352
2,944
0
3,633
20,580
6,055
345
2,773
17,807
0
42,460
W
Ah Puch
2,954
1,499
164
71
10,790
4,461
446
16
10,774
11,026
0
L
3,912
669
0
6,117
16,291
5,167
66
3,791
12,500
0
30,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,091
Gold Earned
46,145
495
Minions Killed
312
0
Camps Cleared
0
1,765,016
Distance Traveled
1,626,205
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,652
633
114
6
0
291,504
0
W
Pele
10,166
508
76
4
0
444,116
0
W
Anubis
12,288
614
125
6
0
326,887
0
L
Bacchus
10,253
513
50
3
0
364,889
0
L
Thanatos
9,470
474
72
4
0
344,591
0
L
Mulan
8,934
447
76
4
0
305,120
0
W
Bakasura
12,979
649
162
8
0
402,496
0
L
Nike
8,890
445
72
4
0
297,787
0
W
Ah Puch
9,006
450
18
1
0
300,013
3
L
Fenrir
8,598
430
42
2
0
313,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role