Player Matchup

Cthulhu
Cthulhu
Mats4678
Cthulhu
Level 7
God Stats
0W - 2L
1,497 SR
Queue Stats
0W - 5L
1,146 Elo+
Solo
Ratatoskr
Ratatoskr
SK I KAL
Ratatoskr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Skadi
Skadi
TheTigerZombie
Skadi
Level 18
God Stats
36W - 33L
1,552 SR
Queue Stats
85W - 83L
1,262 Elo+
Solo
Team Averages
Level 18
1,516 SR
1,303 Elo+

VS

Team Averages
Level 31
1,397 SR
1,207 Elo+
Cthulhu
Cthulhu
IronArmor
Cthulhu
Level 15
God Stats
1W - 2L
1,122 SR
Queue Stats
9W - 13L
1,063 Elo+
Solo
Neith
Neith
Running_Fetish88
Neith
Level 48
God Stats
18W - 6L
1,639 SR
Queue Stats
50W - 53L
1,257 Elo+
Solo
Scylla
Scylla
The-YodelingYeti
Scylla
Level 29
God Stats
24W - 23L
1,429 SR
Queue Stats
232W - 246L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mats4678
Cthulhu
19
3 / 3 / 8
14,372
625
12,641
21,633
25,486
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
SK I KAL
Ratatoskr
18
11 / 7 / 2
16,516
718
12,573
17,781
7,602
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
7 / 10 / 7
14,424
627
20,737
24,458
9,469
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IronArmor
Cthulhu
11
0 / 11 / 4
12,111
527
1,275
14,109
5,123
20
14 / 3 / 5
17,412
757
31,047
24,900
15,140
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 7 / 7
14,951
650
17,781
18,121
6,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
36
21
Kills
20
20
Deaths
21
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
IronArmor
Cthulhu
0
11
4
0.18
L
Cthulhu
Mats4678
Cthulhu
3
3
8
2.33
W
14
3
5
5.5
L
Ratatoskr
SK I KAL
Ratatoskr
11
7
2
1.71
W
6
7
7
1.36
L
7
10
7
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,951
Damage
50,103
63,872
Taken
57,130
42,557
Mitigated
26,418
9,773
Healing
19,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
IronArmor
Cthulhu
1,275
314
88
0
14,109
5,123
0
2,034
11,955
25,545
0
L
Cthulhu
Mats4678
Cthulhu
12,641
1,196
127
3,544
21,633
25,486
359
6,211
15,422
60,900
0
W
31,047
18,678
354
13,308
24,900
15,140
1,895
6,892
17,483
380
82,918
L
Ratatoskr
SK I KAL
Ratatoskr
12,573
3,521
0
4,165
17,781
7,602
730
4,615
13,166
0
81,731
W
17,781
483
852
5,138
18,121
6,155
1,240
3,046
14,875
71,413
0
L
20,737
11,273
123
1,814
24,458
9,469
130
9,012
15,446
0
76,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,312
Gold Earned
44,474
242
Minions Killed
207
0
Camps Cleared
0
1,081,253
Distance Traveled
941,225
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,111
527
27
1
0
249,903
1
L
Cthulhu
14,372
625
67
3
0
381,977
0
W
Neith
17,412
757
93
4
0
335,595
3
L
Ratatoskr
16,516
718
91
4
0
374,148
1
W
Scylla
14,951
650
87
4
0
355,727
1
L
Skadi
14,424
627
84
4
0
325,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role