Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Nando puc
Nemesis
Level 14
God Stats
6W - 0L
1,908 SR
Queue Stats
21W - 3L
1,899 Elo+
Party 1
Zhong Kui
Zhong Kui
Nando14092
Zhong Kui
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
2,005 Elo+
Party 1
Cerberus
Cerberus
TOC Beta
Cerberus
Level 155
God Stats
6W - 7L
1,542 SR
Queue Stats
264W - 243L
1,621 Elo+
Party 1
Horus
Horus
VladimirMR94
Horus
Level 6
God Stats
3W - 0L
1,722 SR
Queue Stats
16W - 1L
2,055 Elo+
Party 1
Team Averages
Level 66
1,634 SR
1,816 Elo+

VS

Team Averages
Level 16
1,520 SR
1,337 Elo+
Fenrir
Fenrir
EpicBoss67
Fenrir
Level 23
God Stats
4W - 10L
1,348 SR
Queue Stats
151W - 139L
1,525 Elo+
Solo
Hel
Hel
IheIy-
Hel
Level 16
God Stats
17W - 20L
1,615 SR
Queue Stats
52W - 55L
1,439 Elo+
Solo
Nu Wa
Nu Wa
Lil-Smite
Nu Wa
Level 11
God Stats
5W - 3L
1,778 SR
Queue Stats
9W - 15L
1,397 Elo+
Solo
Discordia
Discordia
Stay_IN_School
Discordia
Level 24
God Stats
29W - 27L
1,360 SR
Queue Stats
344W - 320L
1,419 Elo+
Solo
Thanatos
Thanatos
yeezus2012
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
906 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
2 / 0 / 0
4,584
917
1,718
1,861
401
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Nando puc
Nemesis
7
0 / 0 / 1
4,237
847
184
2,366
499
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zhong Kui
Nando14092
Zhong Kui
6
0 / 0 / 1
3,800
760
286
497
278
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
TOC Beta
Cerberus
7
4 / 0 / 0
4,398
880
2,258
3,377
1,898
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 0 / 2
4,014
803
816
2,276
773
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EpicBoss67
Fenrir
5
0 / 1 / 0
3,379
676
1,103
3,438
848
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
IheIy-
Hel
4
0 / 2 / 0
3,094
619
1,063
1,858
289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Lil-Smite
Nu Wa
1
0 / 0 / 0
1,008
202
0
0
0
Discordia
Stay_IN_School
Discordia
4
0 / 3 / 0
2,980
596
436
1,914
420
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
yeezus2012
Thanatos
3
0 / 1 / 0
2,959
592
567
2,649
576
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
7
Kills
0
0
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
0
2
L
Fenrir
EpicBoss67
Fenrir
0
1
0
0
L
Hel
IheIy-
Hel
0
2
0
0
L
Nu Wa
Lil-Smite
Nu Wa
0
0
0
0
W
Nemesis
Nando puc
Nemesis
0
0
1
0.5
W
Zhong Kui
Nando14092
Zhong Kui
0
0
1
0.5
L
Discordia
Stay_IN_School
Discordia
0
3
0
0
W
Cerberus
TOC Beta
Cerberus
4
0
0
4
W
1
0
2
2
L
Thanatos
yeezus2012
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,262
Damage
3,169
10,377
Taken
9,859
3,849
Mitigated
2,133
4,961
Healing
3,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,718
224
0
1,167
1,861
401
348
0
1,861
20,391
0
L
Fenrir
EpicBoss67
Fenrir
1,103
425
0
1,385
3,438
848
0
1,242
2,146
0
11,572
L
Hel
IheIy-
Hel
1,063
345
0
397
1,858
289
32
1,355
403
4,884
0
L
Nu Wa
Lil-Smite
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Nando puc
Nemesis
184
0
0
1,287
2,366
499
48
0
2,366
0
16,849
W
Zhong Kui
Nando14092
Zhong Kui
286
46
0
200
497
278
2,185
116
381
13,070
0
L
Discordia
Stay_IN_School
Discordia
436
65
0
0
1,914
420
0
933
956
5,263
0
W
Cerberus
TOC Beta
Cerberus
2,258
240
0
1,592
3,377
1,898
0
1,358
2,019
11,560
0
W
816
415
275
440
2,276
773
585
25
2,251
0
6,602
L
Thanatos
yeezus2012
Thanatos
567
99
0
1,433
2,649
576
0
557
2,092
0
6,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,033
Gold Earned
13,420
153
Minions Killed
65
0
Camps Cleared
0
483,235
Distance Traveled
358,763
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,584
917
42
8
0
93,022
1
L
Fenrir
3,379
676
28
6
0
98,227
0
L
Hel
3,094
619
11
2
0
87,140
0
L
Nu Wa
1,008
202
0
0
0
0
0
W
Nemesis
4,237
847
44
9
0
120,129
0
W
Zhong Kui
3,800
760
30
6
0
82,427
0
L
Discordia
2,980
596
11
2
0
83,436
1
W
Cerberus
4,398
880
26
5
0
89,817
0
W
Horus
4,014
803
11
2
0
97,840
0
L
Thanatos
2,959
592
15
3
0
89,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role