Player Matchup

Da Ji
Da Ji
ImChronixx
Da Ji
Level 46
God Stats
9W - 14L
1,110 SR
Queue Stats
24W - 37L
1,016 Elo+
Party 1
Chaac
Chaac
Tv-xiLucid
Chaac
Level 48
God Stats
5W - 5L
1,208 SR
Queue Stats
37W - 50L
1,172 Elo+
Party 1
Eset
Eset
UncleTioPsyco
Eset
Level 27
God Stats
12W - 15L
1,462 SR
Queue Stats
12W - 15L
1,020 Elo+
Solo
Team Averages
Level 40
1,260 SR
1,069 Elo+

VS

Team Averages
Level 30
1,126 SR
1,014 Elo+
Kali
Kali
ExplosiveAyeRab
Kali
Level 40
God Stats
2W - 7L
1,044 SR
Queue Stats
10W - 22L
1,102 Elo+
Solo
Neith
Neith
JustChurdis
Neith
Level 24
God Stats
12W - 37L
1,150 SR
Queue Stats
74W - 126L
917 Elo+
Solo
Fenrir
Fenrir
tortoxicion
Fenrir
Level 26
God Stats
0W - 3L
1,184 SR
Queue Stats
11W - 29L
1,025 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
4 / 2 / 7
8,790
676
7,155
6,813
2,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
13
5 / 0 / 9
9,222
709
9,739
9,421
7,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
10 / 2 / 5
10,296
792
13,825
8,502
5,405
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 0
8,963
689
5,080
9,487
5,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 8 / 2
7,582
583
4,556
14,183
4,777
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
8
0 / 8 / 1
7,047
542
4,383
14,199
4,191
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
19
Kills
4
4
Deaths
19
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
Da Ji
4
2
7
3.75
L
0
8
2
0.13
W
Chaac
5
0
9
9.5
W
10
2
5
6.25
L
Fenrir
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,719
Damage
14,019
24,736
Taken
37,869
15,918
Mitigated
14,503
5,501
Healing
6,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,080
2,919
183
2,550
9,487
5,535
0
2,400
6,960
0
15,143
W
Da Ji
7,155
2,191
0
581
6,813
2,901
788
256
6,557
0
17,181
L
4,556
1,723
0
2,356
14,183
4,777
0
6,369
7,481
0
23,718
W
Chaac
9,739
1,993
625
2,424
9,421
7,612
630
41
9,380
0
33,776
W
13,825
1,432
765
1,106
8,502
5,405
726
24
8,337
47,681
0
L
Fenrir
4,383
2,148
0
1,659
14,199
4,191
0
4,338
9,603
0
13,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,308
Gold Earned
23,592
127
Minions Killed
84
0
Camps Cleared
0
652,509
Distance Traveled
526,754
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,963
689
17
1
0
180,666
0
W
Da Ji
8,790
676
22
2
0
217,625
1
L
Neith
7,582
583
41
3
0
154,671
4
W
Chaac
9,222
709
37
3
0
232,045
1
W
Eset
10,296
792
68
5
0
202,839
0
L
Fenrir
7,047
542
26
2
0
191,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role