Player Matchup

Merlin
Merlin
AhmedIbn
Merlin
Level 69
God Stats
32W - 36L
1,465 SR
Queue Stats
267W - 243L
1,526 Elo+
Party 1
Set
Set
Tutu-1213
Set
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 14L
1,367 Elo+
Party 1
Mulan
Mulan
theGooseter
Mulan
Level 83
God Stats
5W - 4L
1,552 SR
Queue Stats
52W - 70L
1,351 Elo+
Party 1
Team Averages
Level 64
1,506 SR
1,415 Elo+

VS

Team Averages
Level 72
1,405 SR
1,471 Elo+
Chang'e
Chang'e
DumboEars420
Chang'e
Level 62
God Stats
3W - 2L
1,449 SR
Queue Stats
18W - 15L
1,459 Elo+
Solo
Anhur
Anhur
Stealth viper02
Anhur
Level 66
God Stats
2W - 6L
1,500 SR
Queue Stats
170W - 144L
1,494 Elo+
Solo
Geb
Geb
cdoganderson
Geb
Level 88
God Stats
3W - 5L
1,267 SR
Queue Stats
107W - 122L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AhmedIbn
Merlin
11
1 / 3 / 1
7,591
633
4,444
6,157
1,666
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 1 / 0
7,290
608
3,179
6,019
1,990
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 4 / 1
6,967
581
2,840
8,069
4,926
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DumboEars420
Chang'e
11
2 / 2 / 6
8,189
682
4,149
6,961
2,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 0 / 3
8,940
745
6,581
6,191
2,123
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 0 / 7
8,895
741
4,214
6,139
4,482
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
8
8
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
AhmedIbn
Merlin
1
3
1
0.5
W
Chang'e
DumboEars420
Chang'e
2
2
6
2.5
W
5
0
3
6.5
L
1
1
0
1
W
1
0
7
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,463
Damage
14,944
20,245
Taken
19,291
8,582
Mitigated
8,920
2,971
Healing
8,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AhmedIbn
Merlin
4,444
134
0
0
6,157
1,666
0
1,978
4,179
41,351
0
W
Chang'e
DumboEars420
Chang'e
4,149
289
2,841
2,727
6,961
2,315
511
2,423
4,488
29,510
0
W
6,581
3,384
756
1,675
6,191
2,123
2,057
980
5,061
0
26,619
L
3,179
1,059
123
2,388
6,019
1,990
0
2,653
3,366
0
16,627
W
4,214
210
0
710
6,139
4,482
349
1,117
4,972
27,246
0
L
2,840
376
0
460
8,069
4,926
0
3,780
4,289
0
9,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,848
Gold Earned
26,024
122
Minions Killed
141
0
Camps Cleared
0
614,497
Distance Traveled
676,112
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,591
633
81
7
0
173,998
2
W
Chang'e
8,189
682
48
4
0
207,580
4
W
Anhur
8,940
745
54
5
0
212,804
4
L
Set
7,290
608
27
2
0
247,046
1
W
Geb
8,895
741
39
3
0
255,728
1
L
Mulan
6,967
581
14
1
0
193,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role