Player Matchup

Bellona
Bellona
Jecube
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,269 Elo+
Party 2
Baron Samedi
Baron Samedi
Khraben
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
LyokoJames
Hel
Level 25
God Stats
14W - 14L
1,450 SR
Queue Stats
147W - 192L
1,240 Elo+
Solo
Loki
Loki
PlagueMage
Loki
Level 21
God Stats
2W - 5L
1,298 SR
Queue Stats
36W - 46L
1,348 Elo+
Solo
Izanami
Izanami
hobotot
Izanami
Level 23
God Stats
5W - 8L
1,311 SR
Queue Stats
5W - 9L
1,369 Elo+
Solo
Team Averages
Level 19
1,412 SR
1,345 Elo+

VS

Team Averages
Level 23
1,402 SR
1,278 Elo+
Neith
Neith
KrabbyParty
Neith
Level 18
God Stats
23W - 29L
1,389 SR
Queue Stats
62W - 80L
1,234 Elo+
Party 1
Jormungandr
Jormungandr
MachineCode
Jormungandr
Level 66
God Stats
2W - 1L
1,297 SR
Queue Stats
206W - 264L
1,281 Elo+
Party 1
Medusa
Medusa
Neerajad
Medusa
Level 7
God Stats
4W - 5L
1,500 SR
Queue Stats
48W - 60L
1,234 Elo+
Party 1
Olorun
Olorun
SadhguruSendpie
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,184 Elo+
Party 1
Janus
Janus
flintlock2233
Janus
Level 17
God Stats
3W - 4L
1,323 SR
Queue Stats
13W - 10L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jecube
Bellona
18
3 / 9 / 6
11,634
970
13,087
30,468
36,418
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Khraben
Baron Samedi
18
2 / 6 / 8
11,907
992
15,285
21,040
9,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
2 / 7 / 10
11,702
975
16,442
21,094
10,467
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 14 / 5
11,688
974
19,536
23,335
9,138
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
hobotot
Izanami
16
6 / 3 / 1
11,940
995
6,451
5,415
1,968
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 23
13,126
1,094
17,979
11,855
5,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
MachineCode
Jormungandr
20
4 / 1 / 30
12,925
1,077
12,900
17,471
16,476
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
Neerajad
Medusa
20
12 / 3 / 19
14,714
1,226
18,985
14,254
6,771
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

19
6 / 7 / 25
12,795
1,066
19,896
21,260
9,645
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
10 / 4 / 15
13,355
1,113
24,488
11,464
4,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
151
16
Kills
39
39
Deaths
16
30
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Bellona
Jecube
Bellona
3
9
6
0.67
L
Baron Samedi
Khraben
Baron Samedi
2
6
8
1
W
7
1
23
18.5
L
2
7
10
1
W
Jormungandr
MachineCode
Jormungandr
4
1
30
19
W
Medusa
Neerajad
Medusa
12
3
19
7.17
L
3
14
5
0.39
W
6
7
25
2.64
W
10
4
15
4.38
L
Izanami
hobotot
Izanami
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,801
Damage
94,248
101,352
Taken
76,304
67,881
Mitigated
42,634
29,011
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Jecube
Bellona
13,087
2,628
0
858
30,468
36,418
0
13,645
16,823
245
22,248
L
Baron Samedi
Khraben
Baron Samedi
15,285
2,901
2,443
4,895
21,040
9,890
0
15,274
5,766
40,490
0
W
17,979
10,036
0
2,734
11,855
5,056
0
4,404
7,326
0
38,771
L
16,442
869
11,999
7,954
21,094
10,467
0
14,842
6,252
36,474
0
W
Jormungandr
MachineCode
Jormungandr
12,900
1,311
1,435
2,339
17,471
16,476
0
6,770
10,451
30,210
0
W
Medusa
Neerajad
Medusa
18,985
9,839
0
2,133
14,254
6,771
0
4,997
9,132
0
37,951
L
19,536
8,721
0
21
23,335
9,138
0
11,161
12,174
0
42,140
W
19,896
10,751
1,513
6,447
21,260
9,645
0
12,213
8,972
27,936
0
W
24,488
3,139
0
0
11,464
4,686
0
3,580
7,784
55,810
0
L
Izanami
hobotot
Izanami
6,451
5,023
0
841
5,415
1,968
0
2,362
3,053
0
14,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,871
Gold Earned
66,915
190
Minions Killed
219
4
Camps Cleared
2
995,797
Distance Traveled
1,071,993
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,634
970
18
2
0
257,957
1
L
Baron Samedi
11,907
992
57
5
1
208,474
2
W
Neith
13,126
1,094
33
3
1
240,342
0
L
Hel
11,702
975
56
5
3
233,314
0
W
Jormungandr
12,925
1,077
39
3
1
232,562
0
W
Medusa
14,714
1,226
65
5
0
203,976
0
L
Loki
11,688
974
32
3
0
216,253
1
W
Olorun
12,795
1,066
17
1
0
181,562
1
W
Janus
13,355
1,113
65
5
0
213,551
0
L
Izanami
11,940
995
27
2
0
79,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role