Player Matchup

Ra
Ra
Adaptinga
Ra
Level 29
God Stats
20W - 21L
1,648 SR
Queue Stats
80W - 82L
1,461 Elo+
Party 1
Bakasura
Bakasura
Ashoka334
Bakasura
Level 27
God Stats
3W - 0L
1,810 SR
Queue Stats
89W - 110L
1,269 Elo+
Party 2
Nike
Nike
Nesikha
Nike
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,223 Elo+
Party 2
The Morrigan
The Morrigan
boldor10000
The Morrigan
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 51L
1,301 Elo+
Party 1
Neith
Neith
strixxd
Neith
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 19
1,592 SR
1,351 Elo+

VS

Team Averages
Level 18
1,336 SR
1,276 Elo+
Arachne
Arachne
Asdeath
Arachne
Level 16
God Stats
4W - 6L
1,229 SR
Queue Stats
100W - 120L
987 Elo+
Party 3
Nike
Nike
Maro00
Nike
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hera
Hera
Quesonova
Hera
Level 26
God Stats
2W - 7L
1,100 SR
Queue Stats
244W - 251L
1,352 Elo+
Solo
Hachiman
Hachiman
SirLongPeen
Hachiman
Level 26
God Stats
6W - 15L
1,348 SR
Queue Stats
165W - 192L
1,370 Elo+
Solo
Bellona
Bellona
fourtunate
Bellona
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 111L
1,170 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,069
678
1,641
3,446
992
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
Ashoka334
Bakasura
4
0 / 0 / 0
3,500
583
396
3,591
724
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nike
Nesikha
Nike
5
0 / 1 / 0
3,582
597
1,216
2,416
1,044
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
boldor10000
The Morrigan
7
1 / 1 / 1
4,004
667
1,050
1,831
424
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Neith
strixxd
Neith
5
1 / 1 / 0
3,467
578
1,522
2,310
634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Asdeath
Arachne
2
0 / 0 / 0
2,823
471
0
1,036
190
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Nike
Maro00
Nike
1
0 / 0 / 0
1,089
182
0
0
0
Hera
6
0 / 2 / 1
3,457
576
1,877
3,643
793
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
SirLongPeen
Hachiman
6
1 / 1 / 0
3,395
566
1,703
2,418
664
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
fourtunate
Bellona
6
1 / 0 / 0
3,720
620
1,571
3,503
1,699
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
4
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Arachne
Asdeath
Arachne
0
0
0
0
W
Bakasura
Ashoka334
Bakasura
0
0
0
0
L
Nike
Maro00
Nike
0
0
0
0
W
Nike
Nesikha
Nike
0
1
0
0
L
Hera
0
2
1
0.25
L
Hachiman
SirLongPeen
Hachiman
1
1
0
1
W
The Morrigan
boldor10000
The Morrigan
1
1
1
1.5
L
Bellona
fourtunate
Bellona
1
0
0
1
W
Neith
strixxd
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,825
Damage
5,151
13,594
Taken
10,600
3,818
Mitigated
3,346
4,306
Healing
4,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,641
509
0
1,360
3,446
992
0
0
3,446
16,700
0
L
Arachne
Asdeath
Arachne
0
0
0
402
1,036
190
0
0
1,036
0
2,850
W
Bakasura
Ashoka334
Bakasura
396
280
0
2,495
3,591
724
0
0
3,541
0
10,369
L
Nike
Maro00
Nike
0
0
0
0
0
0
0
0
0
0
0
W
Nike
Nesikha
Nike
1,216
163
0
175
2,416
1,044
0
0
2,241
0
9,820
L
Hera
1,877
462
0
1,511
3,643
793
0
713
2,860
13,941
0
L
Hachiman
SirLongPeen
Hachiman
1,703
1,451
0
220
2,418
664
0
1,641
777
0
6,436
W
The Morrigan
boldor10000
The Morrigan
1,050
606
0
0
1,831
424
348
541
1,290
13,721
1,078
L
Bellona
fourtunate
Bellona
1,571
256
0
1,980
3,503
1,699
0
0
3,281
0
9,032
W
Neith
strixxd
Neith
1,522
327
0
276
2,310
634
181
1,336
974
0
9,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,622
Gold Earned
14,484
118
Minions Killed
56
0
Camps Cleared
0
491,246
Distance Traveled
352,136
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,069
678
33
6
0
105,279
3
L
Arachne
2,823
471
8
1
0
37,589
0
W
Bakasura
3,500
583
26
4
0
103,303
2
L
Nike
1,089
182
0
0
0
0
0
W
Nike
3,582
597
23
4
0
80,807
0
L
Hera
3,457
576
26
4
0
94,191
2
L
Hachiman
3,395
566
7
1
0
101,381
1
W
The Morrigan
4,004
667
27
5
0
79,468
0
L
Bellona
3,720
620
15
3
0
118,975
1
W
Neith
3,467
578
9
2
0
122,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role