Player Matchup

Xing Tian
Xing Tian
Average_KD_Buddy
Xing Tian
Level 106
God Stats
10W - 4L
1,745 SR
Queue Stats
101W - 90L
1,460 Elo+
Solo
Zeus
Zeus
Grand Swift
Zeus
Level 64
God Stats
0W - 2L
1,277 SR
Queue Stats
121W - 104L
1,441 Elo+
Solo
Heimdallr
Heimdallr
stevermcduffie12
Heimdallr
Level 67
God Stats
5W - 2L
1,852 SR
Queue Stats
49W - 39L
1,559 Elo+
Solo
Team Averages
Level 79
1,624 SR
1,487 Elo+

VS

Team Averages
Level 43
1,631 SR
1,593 Elo+
Hera
Hera
EyeamDeath15
Hera
Level 29
God Stats
350W - 334L
1,688 SR
Queue Stats
352W - 345L
1,652 Elo+
Solo
Ullr
Ullr
TheGolden360
Ullr
Level 34
God Stats
19W - 10L
1,564 SR
Queue Stats
104W - 77L
1,575 Elo+
Party 1
Chaac
Chaac
Tyroess
Chaac
Level 66
God Stats
2W - 4L
1,642 SR
Queue Stats
76W - 67L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
11
1 / 3 / 3
8,941
639
5,050
19,700
14,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
2 / 6 / 2
8,598
614
4,578
9,650
2,985
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
11
1 / 3 / 2
8,277
591
6,966
9,767
3,726
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 5
10,489
749
13,630
3,802
1,408
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 6
8,915
637
8,185
10,806
3,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Tyroess
Chaac
12
3 / 2 / 5
9,123
652
10,093
9,685
7,875
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
12
12
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
1
3
3
0.83
W
7
0
5
9.5
L
2
6
2
0.5
W
2
2
6
2.5
W
Chaac
Tyroess
Chaac
3
2
5
2.75
L
Heimdallr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,594
Damage
31,908
39,117
Taken
24,293
21,247
Mitigated
13,157
6,568
Healing
4,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
5,050
324
0
4,092
19,700
14,536
0
6,065
13,285
21,373
0
W
13,630
3,541
0
862
3,802
1,408
361
843
2,959
70,154
0
L
4,578
568
86
996
9,650
2,985
0
5,575
4,025
36,186
0
W
8,185
2,690
0
566
10,806
3,874
151
5,464
5,342
0
24,167
W
Chaac
Tyroess
Chaac
10,093
1,116
0
3,372
9,685
7,875
310
3,391
6,294
0
26,616
L
Heimdallr
6,966
1,613
612
782
9,767
3,726
60
2,036
7,531
0
31,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,816
Gold Earned
28,527
133
Minions Killed
168
0
Camps Cleared
0
725,678
Distance Traveled
860,518
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,941
639
16
1
0
269,451
5
W
Hera
10,489
749
103
7
0
268,533
1
L
Zeus
8,598
614
57
4
0
221,052
3
W
Ullr
8,915
637
34
2
0
269,101
0
W
Chaac
9,123
652
31
2
0
322,884
0
L
Heimdallr
8,277
591
60
4
0
235,175
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role