Player Matchup

Set
Set
AnoosJoos
Set
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 17L
1,120 Elo+
Party 1
Neith
Neith
Darrbear5
Neith
Level 7
God Stats
0W - 1L
1,251 SR
Queue Stats
3W - 8L
1,000 Elo+
Party 4
Chang'e
Chang'e
Grande_Papi4ever
Chang'e
Level 28
God Stats
3W - 5L
1,521 SR
Queue Stats
9W - 13L
1,257 Elo+
Solo
Cthulhu
Cthulhu
Rouge_Hybrid
Cthulhu
Level 26
God Stats
7W - 12L
1,377 SR
Queue Stats
35W - 45L
1,125 Elo+
Party 1
Cerberus
Cerberus
tubular_shallows
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
995 Elo+
Party 4
Team Averages
Level 16
1,430 SR
1,099 Elo+

VS

Team Averages
Level 22
1,348 SR
1,222 Elo+
Medusa
Medusa
CptnJockstrap
Medusa
Level 23
God Stats
9W - 17L
1,503 SR
Queue Stats
90W - 102L
1,401 Elo+
Party 3
Hercules
Hercules
CrestofHope
Hercules
Level 7
God Stats
7W - 13L
1,328 SR
Queue Stats
20W - 31L
1,234 Elo+
Party 3
Da Ji
Da Ji
Hardham_
Da Ji
Level 29
God Stats
1W - 4L
1,096 SR
Queue Stats
108W - 188L
1,102 Elo+
Party 2
Fenrir
Fenrir
OverhandAsh3132
Fenrir
Level 21
God Stats
3W - 4L
1,395 SR
Queue Stats
6W - 10L
1,150 Elo+
Solo
Pele
Pele
Schile_
Pele
Level 29
God Stats
40W - 50L
1,416 SR
Queue Stats
161W - 220L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,075
434
2,380
8,923
2,074
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Darrbear5
Neith
8
3 / 9 / 2
5,978
427
4,370
8,896
1,963
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 7 / 4
7,282
520
3,928
9,778
1,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Rouge_Hybrid
Cthulhu
11
5 / 2 / 4
7,691
549
5,998
11,146
5,249
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

4
0 / 9 / 3
4,842
346
1,045
7,910
2,046

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,329
452
3,636
4,912
1,436
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hercules
CrestofHope
Hercules
10
3 / 0 / 6
6,542
467
3,455
6,125
2,351
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Hardham_
Da Ji
10
6 / 3 / 10
7,058
504
3,589
6,050
2,154
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
8 / 8 / 9
7,666
548
10,188
9,320
3,265
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Pele
Schile_
Pele
13
13 / 2 / 11
8,664
619
12,386
8,112
2,767
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
14
Kills
31
32
Deaths
14
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
1
1
2
2
W
Hercules
CrestofHope
Hercules
3
0
6
6
L
Neith
Darrbear5
Neith
3
9
2
0.44
L
5
7
4
1
W
Da Ji
Hardham_
Da Ji
6
3
10
3.67
W
8
8
9
1.56
L
Cthulhu
Rouge_Hybrid
Cthulhu
5
2
4
3.5
W
Pele
Schile_
Pele
13
2
11
9.25
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,721
Damage
33,254
46,653
Taken
34,519
13,191
Mitigated
11,973
8,595
Healing
9,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,380
1,375
0
2,352
8,923
2,074
0
0
8,923
0
23,604
W
3,636
1,646
0
2,447
4,912
1,436
766
1,937
2,975
0
33,973
W
Hercules
CrestofHope
Hercules
3,455
1,860
0
2,104
6,125
2,351
128
1,323
4,802
0
19,986
L
Neith
Darrbear5
Neith
4,370
2,513
0
146
8,896
1,963
240
0
8,896
0
15,743
L
3,928
642
724
2,473
9,778
1,859
474
0
9,778
16,281
0
W
Da Ji
Hardham_
Da Ji
3,589
529
302
887
6,050
2,154
0
2,148
3,902
0
19,170
W
10,188
1,712
0
669
9,320
3,265
923
3,706
5,614
0
24,805
L
Cthulhu
Rouge_Hybrid
Cthulhu
5,998
694
587
2,137
11,146
5,249
178
0
11,146
32,054
0
W
Pele
Schile_
Pele
12,386
2,719
648
2,927
8,112
2,767
342
1,857
6,255
0
49,353
L
1,045
158
0
176
7,910
2,046
126
0
7,910
5,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,868
Gold Earned
36,259
144
Minions Killed
247
0
Camps Cleared
0
1,171,541
Distance Traveled
1,238,722
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,075
434
39
3
0
241,013
0
W
Medusa
6,329
452
61
4
0
239,609
5
W
Hercules
6,542
467
35
3
0
257,663
3
L
Neith
5,978
427
19
1
0
210,976
1
L
Chang'e
7,282
520
34
2
0
227,284
0
W
Da Ji
7,058
504
31
2
0
222,361
0
W
Fenrir
7,666
548
36
3
0
232,257
0
L
Cthulhu
7,691
549
44
3
0
301,252
3
W
Pele
8,664
619
84
6
0
286,832
0
L
Cerberus
4,842
346
8
1
0
191,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role