Player Matchup

Hercules
Hercules
Da_Bull_Mear215
Hercules
Level 57
God Stats
55W - 29L
1,618 SR
Queue Stats
171W - 154L
1,554 Elo+
Party 1
Hera
Hera
Jay12-13
Hera
Level 98
God Stats
4W - 5L
1,365 SR
Queue Stats
246W - 205L
1,533 Elo+
Party 1
Mercury
Mercury
da_bull_teazy215
Mercury
Level 88
God Stats
2W - 1L
1,489 SR
Queue Stats
370W - 350L
1,522 Elo+
Party 1
Team Averages
Level 81
1,491 SR
1,536 Elo+

VS

Team Averages
Level 83
1,575 SR
1,441 Elo+
Chang'e
Chang'e
Absent_Noise
Chang'e
Level 123
God Stats
6W - 4L
1,647 SR
Queue Stats
129W - 112L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
FluffyAdorbPanda
Guan Yu
Level 118
God Stats
17W - 11L
1,638 SR
Queue Stats
425W - 388L
1,506 Elo+
Party 2
Fenrir
Fenrir
Mew Mewtwo8256
Fenrir
Level 9
God Stats
0W - 1L
1,440 SR
Queue Stats
3W - 8L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
6 / 4 / 4
21,346
610
22,331
31,487
37,927
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hera
20
3 / 8 / 7
20,880
597
23,809
18,541
5,774
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
1 / 12 / 6
19,331
552
14,170
27,347
11,343
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Absent_Noise
Chang'e
20
8 / 5 / 11
22,396
640
27,350
36,413
29,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
16 / 4 / 3
22,003
629
32,720
50,039
76,037
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

4
0 / 1 / 0
14,626
418
293
1,320
340
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
10
Kills
24
24
Deaths
10
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Absent_Noise
Chang'e
8
5
11
2.7
W
Hercules
6
4
4
2
L
16
4
3
4.38
W
Hera
3
8
7
0.81
L
0
1
0
0
W
1
12
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,310
Damage
60,363
77,375
Taken
87,772
55,044
Mitigated
105,984
11,600
Healing
47,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Absent_Noise
Chang'e
27,350
463
14,585
21,120
36,413
29,607
620
11,764
24,524
177,713
0
W
Hercules
22,331
9,378
963
9,196
31,487
37,927
748
14,422
16,662
0
86,447
L
32,720
6,412
3,467
8,473
50,039
76,037
2,006
11,975
37,564
0
138,809
W
Hera
23,809
8,203
0
1,038
18,541
5,774
1,300
1,535
16,785
157,856
0
L
293
140
0
32
1,320
340
0
204
1,091
0
444
W
14,170
6,468
0
403
27,347
11,343
2,019
12,044
15,201
0
148,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,557
Gold Earned
59,025
410
Minions Killed
331
0
Camps Cleared
0
1,768,830
Distance Traveled
1,281,821
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
22,396
640
219
6
0
601,236
5
W
Hercules
21,346
610
106
3
0
592,992
4
L
Guan Yu
22,003
629
109
3
0
630,907
2
W
Hera
20,880
597
173
5
0
537,635
3
L
Fenrir
14,626
418
3
0
0
49,678
1
W
Mercury
19,331
552
131
4
0
638,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role