Player Matchup

Zeus
Zeus
AlexTheArchitect
Zeus
Level 24
God Stats
4W - 2L
1,508 SR
Queue Stats
10W - 12L
1,296 Elo+
Party 2
Ymir
Ymir
CO Prophecy
Ymir
Level 23
God Stats
3W - 2L
1,661 SR
Queue Stats
29W - 22L
1,479 Elo+
Party 2
Chiron
Chiron
Hydra5280
Chiron
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,235 Elo+
Party 2
Cthulhu
Cthulhu
elitejd
Cthulhu
Level 24
God Stats
51W - 35L
1,602 SR
Queue Stats
81W - 76L
1,408 Elo+
Solo
Thanatos
Thanatos
jmoney205
Thanatos
Level 27
God Stats
2W - 2L
1,504 SR
Queue Stats
72W - 83L
1,369 Elo+
Solo
Team Averages
Level 21
1,555 SR
1,357 Elo+

VS

Team Averages
Level 22
1,482 SR
1,387 Elo+
Terra
Terra
Ravenruby
Terra
Level 14
God Stats
8W - 5L
1,500 SR
Queue Stats
131W - 59L
1,781 Elo+
Party 1
Hachiman
Hachiman
SamadhiNiyama22
Hachiman
Level 29
God Stats
16W - 31L
1,397 SR
Queue Stats
217W - 333L
1,294 Elo+
Solo
Ah Puch
Ah Puch
Savashi
Ah Puch
Level 26
God Stats
6W - 3L
1,561 SR
Queue Stats
48W - 37L
1,593 Elo+
Party 1
Nu Wa
Nu Wa
TheToxiicBot
Nu Wa
Level 29
God Stats
2W - 1L
1,384 SR
Queue Stats
11W - 28L
1,192 Elo+
Solo
Anhur
Anhur
superskunkyfunk
Anhur
Level 12
God Stats
7W - 7L
1,570 SR
Queue Stats
17W - 22L
1,077 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 11 / 4
12,504
962
11,697
18,503
6,157
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 4 / 6
11,119
855
5,327
21,048
23,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
Hydra5280
Chiron
18
0 / 3 / 11
11,251
865
9,443
18,240
7,784
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
elitejd
Cthulhu
18
3 / 3 / 7
11,688
899
17,018
18,772
8,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
jmoney205
Thanatos
17
2 / 13 / 5
11,514
886
13,802
26,037
9,035
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ravenruby
Terra
20
4 / 2 / 25
13,342
1,026
15,159
20,734
32,501
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
18
2 / 6 / 11
11,565
890
4,676
13,328
5,000
Ah Puch
Savashi
Ah Puch
20
19 / 0 / 12
15,757
1,212
45,676
8,360
3,042
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 2 / 19
13,525
1,040
20,647
12,175
4,334
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 1 / 9
12,432
956
12,291
10,095
3,716
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
110
11
Kills
34
34
Deaths
11
33
Assists
76
Player
Kills
Deaths
Assists
KDA
L
5
11
4
0.64
L
1
4
6
1
L
Chiron
Hydra5280
Chiron
0
3
11
1.83
W
Terra
Ravenruby
Terra
4
2
25
8.25
W
Hachiman
2
6
11
1.25
W
Ah Puch
Savashi
Ah Puch
19
0
12
25
W
5
2
19
7.25
L
Cthulhu
elitejd
Cthulhu
3
3
7
2.17
L
Thanatos
jmoney205
Thanatos
2
13
5
0.35
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,287
Damage
98,449
102,600
Taken
64,692
54,260
Mitigated
48,593
8,766
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,697
2,501
0
831
18,503
6,157
0
15,089
3,414
46,115
0
L
5,327
947
0
0
21,048
23,034
0
14,855
6,193
26,575
0
L
Chiron
Hydra5280
Chiron
9,443
5,022
951
1,503
18,240
7,784
0
14,733
3,506
0
23,214
W
Terra
Ravenruby
Terra
15,159
1,588
1,094
5,673
20,734
32,501
0
11,084
9,650
24,823
0
W
Hachiman
4,676
2,069
0
0
13,328
5,000
0
7,366
5,962
0
15,058
W
Ah Puch
Savashi
Ah Puch
45,676
909
0
1,244
8,360
3,042
0
3,099
5,261
82,406
0
W
20,647
5,126
0
1,090
12,175
4,334
0
8,023
4,152
37,382
0
L
Cthulhu
elitejd
Cthulhu
17,018
267
423
796
18,772
8,250
0
14,399
4,373
38,004
0
L
Thanatos
jmoney205
Thanatos
13,802
2,885
0
4,262
26,037
9,035
0
22,405
3,632
0
27,136
W
12,291
5,578
209
2,120
10,095
3,716
0
4,470
5,625
0
40,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,076
Gold Earned
66,621
239
Minions Killed
244
5
Camps Cleared
5
1,133,263
Distance Traveled
1,166,174
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,504
962
74
6
1
187,273
0
L
Ymir
11,119
855
68
5
0
214,501
0
L
Chiron
11,251
865
28
2
2
220,801
0
W
Terra
13,342
1,026
20
2
0
271,681
1
W
Hachiman
11,565
890
20
2
0
162,382
0
W
Ah Puch
15,757
1,212
94
7
3
299,295
0
W
Nu Wa
13,525
1,040
34
3
2
202,301
1
L
Cthulhu
11,688
899
39
3
0
269,411
1
L
Thanatos
11,514
886
30
2
2
241,277
0
W
Anhur
12,432
956
76
6
0
230,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role