Player Matchup

Hercules
Hercules
Idkillme
Hercules
Level 67
God Stats
24W - 25L
1,459 SR
Queue Stats
58W - 68L
1,302 Elo+
Party 2
Chernobog
Chernobog
Opressanator08
Chernobog
Level 16
God Stats
9W - 9L
1,433 SR
Queue Stats
32W - 34L
1,311 Elo+
Party 2
Bacchus
Bacchus
codgod69830
Bacchus
Level 66
God Stats
36W - 36L
1,509 SR
Queue Stats
88W - 124L
1,222 Elo+
Party 2
Team Averages
Level 50
1,467 SR
1,278 Elo+

VS

Team Averages
Level 19
1,377 SR
1,334 Elo+
Ah Puch
Ah Puch
GamerTag7351
Ah Puch
Level 45
God Stats
24W - 31L
1,423 SR
Queue Stats
40W - 52L
1,416 Elo+
Party 1
Bakasura
Bakasura
The Beast3856
Bakasura
Level 4
God Stats
2W - 4L
1,506 SR
Queue Stats
38W - 54L
1,442 Elo+
Party 1
Da Ji
Da Ji
mari242012
Da Ji
Level 7
God Stats
0W - 4L
1,203 SR
Queue Stats
2W - 13L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Idkillme
Hercules
17
10 / 0 / 9
13,292
738
14,414
19,018
16,754
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
Opressanator08
Chernobog
15
9 / 2 / 8
12,649
703
15,369
10,814
5,876
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
codgod69830
Bacchus
13
2 / 3 / 11
11,271
626
9,952
12,134
4,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GamerTag7351
Ah Puch
14
1 / 5 / 3
10,528
585
10,723
16,628
6,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
The Beast3856
Bakasura
12
2 / 10 / 2
10,723
596
11,884
25,166
9,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
11
0 / 6 / 2
9,465
526
84
9,354
3,774
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
21
Kills
3
5
Deaths
21
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
GamerTag7351
Ah Puch
1
5
3
0.5
W
Hercules
Idkillme
Hercules
10
0
9
14.5
W
Chernobog
Opressanator08
Chernobog
9
2
8
6.5
L
Bakasura
The Beast3856
Bakasura
2
10
2
0.3
W
Bacchus
codgod69830
Bacchus
2
3
11
2.5
L
Da Ji
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,735
Damage
22,691
41,966
Taken
51,148
27,510
Mitigated
20,305
19,453
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
GamerTag7351
Ah Puch
10,723
663
125
2,921
16,628
6,725
0
4,147
12,481
50,054
0
W
Hercules
Idkillme
Hercules
14,414
6,122
186
10,402
19,018
16,754
255
4,819
13,324
0
56,442
W
Chernobog
Opressanator08
Chernobog
15,369
9,183
563
3,510
10,814
5,876
1,127
3,771
6,481
0
35,540
L
Bakasura
The Beast3856
Bakasura
11,884
8,779
147
4,627
25,166
9,806
9
4,575
20,591
0
30,434
W
Bacchus
codgod69830
Bacchus
9,952
1,104
575
4,217
12,134
4,880
1,010
2,167
9,316
28,496
0
L
Da Ji
84
0
0
366
9,354
3,774
0
1,330
8,024
0
10,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,212
Gold Earned
30,716
159
Minions Killed
113
0
Camps Cleared
0
1,005,889
Distance Traveled
732,310
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,528
585
72
4
0
231,769
1
W
Hercules
13,292
738
67
4
0
352,380
1
W
Chernobog
12,649
703
40
2
0
298,900
0
L
Bakasura
10,723
596
31
2
0
301,182
2
W
Bacchus
11,271
626
52
3
0
354,609
2
L
Da Ji
9,465
526
10
1
0
199,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role