Player Matchup

Hercules
Hercules
Bronze III
Odillion
Hercules
Bronze III
Level 126
God Stats
2W - 2L
1,625 SR
Queue Stats
4W - 2L
1,467 MMR
Party 1
Medusa
Medusa
Bronze III
SleazySpliff
Medusa
Bronze III
Level 84
God Stats
2W - 1L
1,668 SR
Queue Stats
2W - 2L
1,268 MMR
Party 1
Merlin
Merlin
Bronze III
dn99
Merlin
Bronze III
Level 125
God Stats
1W - 0L
1,549 SR
Queue Stats
4W - 2L
1,467 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,614 SR
1,401 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 83
1,554 SR
1,246 MMR
Khepri
Khepri
Silver III
KingOfMurderArt
Khepri
Silver III
Level 69
God Stats
0W - 2L
1,285 SR
Queue Stats
75W - 81L
973 MMR
Party 2
Bastet
Bastet
Gold V
RevengeRaven
Bastet
Gold V
Level 96
God Stats
17W - 10L
1,694 SR
Queue Stats
107W - 111L
1,428 MMR
Party 2
Zhong Kui
Zhong Kui
Gold V
fOrestFlash
Zhong Kui
Gold V
Level 83
God Stats
7W - 7L
1,685 SR
Queue Stats
67W - 69L
1,336 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Odillion
Hercules
20
7 / 3 / 19
17,729
739
17,517
26,014
31,270
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
20
14 / 9 / 10
17,478
728
27,653
25,927
9,829
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
dn99
Merlin
19
7 / 7 / 10
16,107
671
24,316
17,635
6,170
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
He BoBacchusCthulhuHeraHel

VS

Bans
ThothAnhurCupidUllrArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 10 / 12
14,936
622
10,855
35,050
53,501
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Bastet
18
5 / 10 / 10
15,331
639
28,028
25,708
13,258
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
fOrestFlash
Zhong Kui
20
11 / 9 / 5
17,135
714
19,810
28,058
20,064
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
46
28
Kills
19
19
Deaths
29
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
10
12
0.9
W
Hercules
Odillion
Hercules
7
3
19
5.5
L
Bastet
5
10
10
1
W
Medusa
14
9
10
2.11
W
Merlin
dn99
Merlin
7
7
10
1.71
L
Zhong Kui
fOrestFlash
Zhong Kui
11
9
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,486
Damage
58,693
69,576
Taken
88,816
47,269
Mitigated
86,823
22,581
Healing
13,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,855
979
1,332
1,356
35,050
53,501
0
12,092
22,958
42,080
0
W
Hercules
Odillion
Hercules
17,517
6,609
0
9,821
26,014
31,270
966
12,297
13,717
1,369
38,339
L
Bastet
28,028
4,750
0
2,553
25,708
13,258
955
7,458
18,250
0
64,911
W
Medusa
27,653
17,939
0
10,894
25,927
9,829
1,412
11,473
14,454
0
119,092
W
Merlin
dn99
Merlin
24,316
1,184
0
1,866
17,635
6,170
546
6,983
10,652
95,079
0
L
Zhong Kui
fOrestFlash
Zhong Kui
19,810
1,034
0
8,163
28,058
20,064
835
5,648
22,410
74,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,314
Gold Earned
47,402
267
Minions Killed
185
0
Camps Cleared
0
1,216,945
Distance Traveled
1,242,996
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
14,936
622
27
1
0
395,146
1
W
Hercules
17,729
739
36
2
0
462,418
5
L
Bastet
15,331
639
56
2
0
442,284
7
W
Medusa
17,478
728
114
5
0
393,491
2
W
Merlin
16,107
671
117
5
0
361,036
1
L
Zhong Kui
17,135
714
102
4
0
405,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role