Player Matchup

Baron Samedi
Baron Samedi
GreenHeartbeat
Baron Samedi
Level 45
God Stats
101W - 89L
1,517 SR
Queue Stats
317W - 363L
1,312 Elo+
Solo
Da Ji
Da Ji
NonstickBoss178
Da Ji
Level 66
God Stats
3W - 7L
1,357 SR
Queue Stats
249W - 267L
1,348 Elo+
Party 1
Khepri
Khepri
Zackattack298
Khepri
Level 118
God Stats
29W - 28L
1,553 SR
Queue Stats
304W - 305L
1,366 Elo+
Party 1
Team Averages
Level 76
1,475 SR
1,342 Elo+

VS

Team Averages
Level 47
1,500 SR
1,280 Elo+
Discordia
Discordia
BigRay58
Discordia
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,153 Elo+
Solo
Nemesis
Nemesis
Chino0008
Nemesis
Level 73
God Stats
0W - 4L
1,467 SR
Queue Stats
88W - 84L
1,366 Elo+
Party 2
Cthulhu
Cthulhu
Thunders MX
Cthulhu
Level 60
God Stats
1W - 2L
1,532 SR
Queue Stats
78W - 73L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GreenHeartbeat
Baron Samedi
18
7 / 3 / 16
13,677
720
14,021
11,993
6,961
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
17 / 7 / 6
15,029
791
21,749
18,832
8,626
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 2 / 18
13,059
687
7,157
14,451
18,802
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BigRay58
Discordia
14
3 / 14 / 6
12,138
639
10,086
18,408
4,427
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Chino0008
Nemesis
16
8 / 8 / 2
13,417
706
14,997
19,852
7,268
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Cthulhu
Thunders MX
Cthulhu
15
1 / 3 / 9
12,547
660
10,553
16,941
15,219
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
25
Kills
12
12
Deaths
25
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
BigRay58
Discordia
3
14
6
0.43
L
Nemesis
Chino0008
Nemesis
8
8
2
1.13
W
Baron Samedi
GreenHeartbeat
Baron Samedi
7
3
16
5
W
17
7
6
2.86
L
Cthulhu
Thunders MX
Cthulhu
1
3
9
1.83
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,927
Damage
35,636
45,276
Taken
55,201
34,389
Mitigated
26,914
7,933
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BigRay58
Discordia
10,086
2,077
0
1,570
18,408
4,427
0
5,892
12,516
34,374
0
L
Nemesis
Chino0008
Nemesis
14,997
10,625
0
3,080
19,852
7,268
49
8,984
10,868
105
50,088
W
Baron Samedi
GreenHeartbeat
Baron Samedi
14,021
1,261
2,745
3,432
11,993
6,961
510
5,091
6,902
59,272
0
W
21,749
4,690
0
1,020
18,832
8,626
1,843
8,619
10,213
0
36,287
L
Cthulhu
Thunders MX
Cthulhu
10,553
650
853
2,871
16,941
15,219
0
6,475
10,466
40,034
0
W
7,157
590
0
736
14,451
18,802
194
7,013
7,438
22,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,765
Gold Earned
38,102
138
Minions Killed
139
0
Camps Cleared
0
900,516
Distance Traveled
872,495
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,138
639
42
2
0
264,956
1
L
Nemesis
13,417
706
55
3
0
298,972
0
W
Baron Samedi
13,677
720
94
5
0
247,843
0
W
Da Ji
15,029
791
23
1
0
306,958
3
L
Cthulhu
12,547
660
42
2
0
308,567
0
W
Khepri
13,059
687
21
1
0
345,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role