Player Matchup

Ganesha
Ganesha
Hawstile
Ganesha
Level 22
God Stats
4W - 2L
1,755 SR
Queue Stats
86W - 102L
1,328 Elo+
Solo
Anubis
Anubis
Visu Misahn
Anubis
Level 4
God Stats
0W - 3L
1,093 SR
Queue Stats
0W - 3L
1,210 Elo+
Party 2
Neith
Neith
Xylo Lakumee
Neith
Level 94
God Stats
5W - 3L
1,834 SR
Queue Stats
114W - 99L
1,383 Elo+
Party 2
Team Averages
Level 40
1,561 SR
1,307 Elo+

VS

Team Averages
Level 42
1,565 SR
1,438 Elo+
Chaac
Chaac
CrispyKream8231
Chaac
Level 85
God Stats
1W - 1L
1,316 SR
Queue Stats
11W - 12L
1,502 Elo+
Party 1
Fenrir
Fenrir
Storm WT
Fenrir
Level 16
God Stats
3W - 4L
1,598 SR
Queue Stats
4W - 7L
1,411 Elo+
Party 1
Nox
Nox
WindowSylD
Nox
Level 26
God Stats
8W - 2L
1,781 SR
Queue Stats
51W - 48L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hawstile
Ganesha
15
2 / 5 / 10
12,774
672
7,055
22,185
26,415
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
13
2 / 10 / 5
10,918
575
6,206
13,154
6,446
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 7 / 3
14,638
770
24,308
17,295
7,647
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 11
13,571
714
21,167
29,981
18,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Storm WT
Fenrir
15
3 / 6 / 10
12,351
650
8,396
16,801
5,797
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
11 / 3 / 9
13,835
728
14,797
12,292
5,074
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
14
Kills
22
22
Deaths
15
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
8
6
11
2.25
L
Ganesha
Hawstile
Ganesha
2
5
10
1.4
W
Fenrir
Storm WT
Fenrir
3
6
10
1.33
L
Anubis
2
10
5
0.45
W
11
3
9
5.17
L
10
7
3
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,569
Damage
44,360
52,634
Taken
59,074
40,508
Mitigated
29,272
7,200
Healing
21,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,167
3,589
0
18,116
29,981
18,401
1,013
5,377
24,604
0
79,020
L
Ganesha
Hawstile
Ganesha
7,055
819
647
1,090
22,185
26,415
596
6,175
16,010
26,161
0
W
Fenrir
Storm WT
Fenrir
8,396
2,158
0
1,541
16,801
5,797
957
5,424
11,377
0
35,508
L
Anubis
6,206
1,219
0
1,471
13,154
6,446
220
3,908
9,246
25,640
0
W
14,797
1,383
0
1,700
12,292
5,074
676
2,803
9,489
60,595
0
L
24,308
15,700
1,206
2,786
17,295
7,647
2,122
4,738
12,557
0
57,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,330
Gold Earned
39,757
141
Minions Killed
189
0
Camps Cleared
0
870,966
Distance Traveled
956,079
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,571
714
73
4
0
344,149
0
L
Ganesha
12,774
672
6
0
0
344,503
5
W
Fenrir
12,351
650
23
1
0
298,297
3
L
Anubis
10,918
575
52
3
0
238,835
0
W
Nox
13,835
728
93
5
0
313,633
0
L
Neith
14,638
770
83
4
0
287,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role