Player Matchup

Geb
Geb
Fearbutter
Geb
Level 129
God Stats
4W - 3L
1,549 SR
Queue Stats
188W - 189L
1,494 Elo+
Party 1
Ra
Ra
SlouchyCash3059
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
apotheosis85
Fenrir
Level 29
God Stats
8W - 11L
1,479 SR
Queue Stats
79W - 80L
1,429 Elo+
Party 1
Team Averages
Level 55
1,509 SR
1,474 Elo+

VS

Team Averages
Level 66
1,400 SR
1,416 Elo+
Scylla
Scylla
Deadlock Hybris
Scylla
Level 157
God Stats
6W - 3L
1,443 SR
Queue Stats
380W - 335L
1,536 Elo+
Party 2
Fenrir
Fenrir
Pebbles4734
Fenrir
Level 12
God Stats
3W - 8L
1,257 SR
Queue Stats
6W - 13L
1,205 Elo+
Solo
Yemoja
Yemoja
thebigbaby93
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 75L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
8,581
613
6,042
9,743
3,550
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 7 / 3
8,211
587
4,242
8,089
2,987
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
12
3 / 4 / 3
8,832
631
4,984
9,267
4,527
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 5
9,660
690
11,031
7,624
2,529
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
12
4 / 0 / 7
9,333
667
5,268
7,370
3,150
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
12
3 / 3 / 7
9,063
647
4,618
8,480
5,925
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
14
14
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
L
2
3
3
1.17
W
Fenrir
4
0
7
7.5
L
1
7
3
0.36
L
Fenrir
3
4
3
1.13
W
Yemoja
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,268
Damage
20,917
27,099
Taken
23,474
11,064
Mitigated
11,604
5,493
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,031
554
0
1,681
7,624
2,529
1,750
3,067
4,382
41,931
0
L
6,042
456
0
3,546
9,743
3,550
0
3,846
5,897
29,394
0
W
Fenrir
5,268
894
0
286
7,370
3,150
0
3,149
4,171
0
20,274
L
4,242
723
646
795
8,089
2,987
0
6,261
1,828
17,471
0
L
Fenrir
4,984
1,059
0
506
9,267
4,527
0
5,611
3,656
0
11,411
W
Yemoja
4,618
605
2,209
477
8,480
5,925
81
4,104
4,301
25,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,624
Gold Earned
28,056
76
Minions Killed
136
0
Camps Cleared
0
534,423
Distance Traveled
677,863
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,660
690
71
5
0
224,291
0
L
Geb
8,581
613
36
3
0
164,604
1
W
Fenrir
9,333
667
29
2
0
233,467
1
L
Ra
8,211
587
26
2
0
175,843
0
L
Fenrir
8,832
631
14
1
0
193,976
0
W
Yemoja
9,063
647
36
3
0
220,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role