Player Matchup

Izanami
Izanami
Byakko emc
Izanami
Level 75
God Stats
6W - 3L
1,686 SR
Queue Stats
33W - 33L
1,458 Elo+
Solo
Chaac
Chaac
LimRaven
Chaac
Level 50
God Stats
2W - 2L
1,601 SR
Queue Stats
32W - 25L
1,516 Elo+
Party 1
Zhong Kui
Zhong Kui
TylerDurden57
Zhong Kui
Level 151
God Stats
0W - 2L
1,276 SR
Queue Stats
92W - 84L
1,507 Elo+
Party 1
Team Averages
Level 92
1,521 SR
1,494 Elo+

VS

Team Averages
Level 77
1,561 SR
1,712 Elo+
Hercules
Hercules
Arcticpanda101
Hercules
Level 88
God Stats
1W - 1L
1,142 SR
Queue Stats
83W - 68L
1,589 Elo+
Party 2
Neith
Neith
Not Mattter
Neith
Level 8
God Stats
3W - 0L
1,815 SR
Queue Stats
3W - 1L
1,894 Elo+
Party 2
Scylla
Scylla
SirrShadow
Scylla
Level 136
God Stats
13W - 3L
1,727 SR
Queue Stats
96W - 59L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Byakko emc
Izanami
4
0 / 4 / 0
8,218
457
0
3,216
230
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
LimRaven
Chaac
17
9 / 5 / 5
12,638
702
17,129
18,968
18,649
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
TylerDurden57
Zhong Kui
16
5 / 5 / 6
11,715
651
12,078
15,367
8,506
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
2 / 5 / 6
10,857
603
8,149
16,027
8,404
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 8 / 6
11,874
660
4,334
12,077
3,720
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
SirrShadow
Scylla
19
10 / 1 / 1
14,123
785
18,590
12,413
4,062
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
14
Kills
14
14
Deaths
14
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
5
6
1
L
Izanami
Byakko emc
Izanami
0
4
0
0
L
Chaac
LimRaven
Chaac
9
5
5
2.3
W
2
8
6
0.63
W
Scylla
SirrShadow
Scylla
10
1
1
10.5
L
Zhong Kui
TylerDurden57
Zhong Kui
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,207
Damage
31,073
37,551
Taken
40,517
27,385
Mitigated
16,186
11,741
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
8,149
1,540
0
1,518
16,027
8,404
0
5,713
9,964
0
21,207
L
Izanami
Byakko emc
Izanami
0
0
0
3
3,216
230
0
1,405
1,761
0
873
L
Chaac
LimRaven
Chaac
17,129
2,498
0
5,604
18,968
18,649
0
10,154
8,476
0
56,565
W
4,334
2,067
0
586
12,077
3,720
1,881
4,345
7,476
0
26,146
W
Scylla
SirrShadow
Scylla
18,590
2,142
0
4,410
12,413
4,062
839
2,047
10,116
104,286
0
L
Zhong Kui
TylerDurden57
Zhong Kui
12,078
18
0
6,134
15,367
8,506
0
7,083
8,159
52,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,571
Gold Earned
36,854
177
Minions Killed
208
0
Camps Cleared
0
597,070
Distance Traveled
950,736
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,857
603
19
1
0
333,226
0
L
Izanami
8,218
457
0
0
0
8,936
0
L
Chaac
12,638
702
69
4
0
325,685
3
W
Neith
11,874
660
50
3
0
280,231
0
W
Scylla
14,123
785
139
8
0
337,279
3
L
Zhong Kui
11,715
651
108
6
0
262,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role