Player Matchup

Arachne
Arachne
Clappingchks
Arachne
Level 21
God Stats
4W - 0L
1,718 SR
Queue Stats
22W - 15L
1,521 Elo+
Solo
Anhur
Anhur
FIRE GENERAL918
Anhur
Level 23
God Stats
2W - 2L
1,174 SR
Queue Stats
215W - 211L
1,414 Elo+
Solo
Bacchus
Bacchus
elefantjuice
Bacchus
Level 11
God Stats
6W - 4L
1,589 SR
Queue Stats
12W - 14L
1,358 Elo+
Solo
Chaac
Chaac
monkeyboxmonkey7
Chaac
Level 12
God Stats
43W - 47L
1,524 SR
Queue Stats
124W - 119L
1,404 Elo+
Solo
Ra
Ra
saicotox
Ra
Level 12
God Stats
3W - 2L
1,559 SR
Queue Stats
9W - 11L
1,361 Elo+
Solo
Team Averages
Level 16
1,513 SR
1,412 Elo+

VS

Team Averages
Level 22
1,466 SR
1,360 Elo+
Tyr
Tyr
Dirkinho33
Tyr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,246 Elo+
Solo
Ra
Ra
Rod_Kimballl
Ra
Level 25
God Stats
7W - 8L
1,258 SR
Queue Stats
292W - 296L
1,429 Elo+
Solo
Anubis
Anubis
THAToneNICK
Anubis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,276 Elo+
Solo
Da Ji
Da Ji
salami_mommy1
Da Ji
Level 28
God Stats
1W - 2L
1,382 SR
Queue Stats
73W - 99L
1,446 Elo+
Solo
Arachne
Arachne
xXBananaDNA4
Arachne
Level 23
God Stats
8W - 7L
1,690 SR
Queue Stats
97W - 83L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Clappingchks
Arachne
8
6 / 2 / 2
5,828
583
4,077
6,635
1,693
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 2 / 0
5,130
513
1,827
3,384
1,130
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
elefantjuice
Bacchus
5
0 / 2 / 1
4,210
421
1,356
4,507
1,979
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

7
1 / 1 / 0
4,882
488
1,453
3,044
1,432
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 1 / 3
6,585
659
3,469
3,146
996
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,970
397
540
4,150
1,620
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

9
1 / 3 / 0
5,271
527
2,835
4,933
1,508
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Anubis
9
1 / 1 / 1
5,277
528
818
3,626
1,478
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
2 / 5 / 0
4,817
482
3,145
7,173
2,159
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
xXBananaDNA4
Arachne
10
4 / 0 / 0
6,324
632
3,542
6,023
1,601
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
10
Kills
8
8
Deaths
11
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
Clappingchks
Arachne
6
2
2
3.5
L
0
2
0
0
W
1
2
0
0.5
L
1
3
0
0.33
L
Anubis
1
1
1
1.5
W
Bacchus
elefantjuice
Bacchus
0
2
1
0.25
W
1
1
0
1
W
2
1
3
3.5
L
2
5
0
0.4
L
Arachne
xXBananaDNA4
Arachne
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,182
Damage
10,880
20,716
Taken
25,905
7,230
Mitigated
8,366
7,620
Healing
5,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Clappingchks
Arachne
4,077
2,884
0
3,033
6,635
1,693
0
497
6,113
0
18,112
L
540
193
0
88
4,150
1,620
0
1,192
2,883
0
4,291
W
1,827
777
148
926
3,384
1,130
1,492
1,275
2,109
0
25,307
L
2,835
338
101
1,048
4,933
1,508
0
1,718
3,190
31,324
0
L
Anubis
818
74
0
977
3,626
1,478
694
453
3,123
19,799
0
W
Bacchus
elefantjuice
Bacchus
1,356
198
0
447
4,507
1,979
52
473
3,988
5,275
0
W
1,453
121
0
1,423
3,044
1,432
131
794
2,225
0
15,521
W
3,469
642
277
1,366
3,146
996
0
614
2,532
40,168
0
L
3,145
931
0
1,190
7,173
2,159
0
741
6,432
0
19,999
L
Arachne
xXBananaDNA4
Arachne
3,542
2,815
0
1,943
6,023
1,601
223
721
5,302
0
30,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,635
Gold Earned
25,659
223
Minions Killed
207
0
Camps Cleared
0
826,835
Distance Traveled
873,044
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,828
583
28
3
0
196,481
1
L
Tyr
3,970
397
12
1
0
152,135
0
W
Anhur
5,130
513
56
6
0
136,885
5
L
Ra
5,271
527
60
6
0
193,709
1
L
Anubis
5,277
528
43
4
0
131,746
0
W
Bacchus
4,210
421
11
1
0
185,729
1
W
Chaac
4,882
488
30
3
0
104,783
0
W
Ra
6,585
659
98
10
0
202,957
3
L
Da Ji
4,817
482
36
4
0
194,707
0
L
Arachne
6,324
632
56
6
0
200,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role