Player Matchup

Neith
Neith
BRATZiLLA13
Neith
Level 68
God Stats
9W - 12L
1,414 SR
Queue Stats
22W - 60L
1,161 Elo+
Party 2
Amaterasu
Amaterasu
FlatFoal1772526
Amaterasu
Level 108
God Stats
1W - 4L
1,265 SR
Queue Stats
99W - 122L
1,311 Elo+
Party 2
Fafnir
Fafnir
Wito TBZ 13
Fafnir
Level 100
God Stats
1W - 1L
1,333 SR
Queue Stats
21W - 31L
1,273 Elo+
Party 2
Team Averages
Level 92
1,338 SR
1,248 Elo+

VS

Team Averages
Level 18
1,423 SR
1,081 Elo+
Nemesis
Nemesis
ElDoNoVaN10
Nemesis
Level 7
God Stats
0W - 4L
1,268 SR
Queue Stats
1W - 10L
940 Elo+
Party 1
Ganesha
Ganesha
PHSYCOTICBANDIT
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,168 Elo+
Party 1
Hel
Hel
d50erock
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 16
11,860
659
15,344
13,113
3,807
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
FlatFoal1772526
Amaterasu
17
13 / 0 / 7
13,558
753
16,730
23,334
14,334
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
15
8 / 2 / 13
13,974
776
10,988
12,126
15,061
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElDoNoVaN10
Nemesis
13
1 / 8 / 1
10,128
563
11,506
19,438
7,106
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
1 / 8 / 2
11,049
614
10,236
25,348
22,342
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 8 / 0
10,328
574
6,162
14,505
5,039
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
24
Kills
4
4
Deaths
24
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
L
Nemesis
ElDoNoVaN10
Nemesis
1
8
1
0.19
W
Amaterasu
FlatFoal1772526
Amaterasu
13
0
7
16.5
L
1
8
2
0.25
W
Fafnir
8
2
13
7.25
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,062
Damage
27,904
48,573
Taken
59,291
33,202
Mitigated
34,487
25,755
Healing
10,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,344
6,803
1,244
6,682
13,113
3,807
1,956
5,409
7,704
0
61,351
L
Nemesis
ElDoNoVaN10
Nemesis
11,506
2,676
0
1,619
19,438
7,106
872
4,312
15,126
0
34,224
W
Amaterasu
FlatFoal1772526
Amaterasu
16,730
8,043
0
14,480
23,334
14,334
613
7,742
15,592
0
60,993
L
10,236
1,574
740
1,445
25,348
22,342
282
5,561
19,787
35,411
0
W
Fafnir
10,988
3,527
0
3,349
12,126
15,061
154
3,880
8,246
31,587
0
L
6,162
1,702
3,172
3,946
14,505
5,039
540
2,285
12,220
34,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,392
Gold Earned
31,505
170
Minions Killed
118
0
Camps Cleared
0
968,594
Distance Traveled
838,715
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,860
659
73
4
0
302,689
2
L
Nemesis
10,128
563
62
3
0
322,131
2
W
Amaterasu
13,558
753
64
4
0
369,231
2
L
Ganesha
11,049
614
5
0
0
291,197
0
W
Fafnir
13,974
776
33
2
0
296,674
3
L
Hel
10,328
574
51
3
0
225,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role