Player Matchup

Yemoja
Yemoja
Bronze II
DanUchiha95
Yemoja
Bronze II
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
866 MMR
Party 1
Ra
Ra
Gold V
Dho3na
Ra
Gold V
Level 60
God Stats
9W - 8L
1,562 SR
Queue Stats
25W - 24L
1,443 MMR
Solo
Hou Yi
Hou Yi
Silver III
ceccoaircombat
Hou Yi
Silver III
Level 107
God Stats
3W - 11L
1,333 SR
Queue Stats
58W - 92L
1,365 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 70
1,465 SR
1,224 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,491 SR
1,034 MMR
Sol
Sol
Silver II
Ronaldo1989
Sol
Silver II
Level 138
God Stats
1W - 2L
1,637 SR
Queue Stats
26W - 17L
1,463 MMR
Solo
Achilles
Achilles
Bronze II
Sk_yR_oZ
Achilles
Bronze II
Level 104
God Stats
6W - 18L
1,331 SR
Queue Stats
432W - 538L
857 MMR
Solo
Ymir
Ymir
Bronze III
winci
Ymir
Bronze III
Level 35
God Stats
7W - 12L
1,505 SR
Queue Stats
8W - 15L
783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
0 / 0 / 7
12,277
534
4,505
15,825
18,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ra
19
4 / 0 / 5
14,065
612
26,708
17,758
9,253
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
6 / 2 / 3
13,857
602
18,886
20,834
9,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
CthulhuBacchusHeraXing TianSobek

VS

Bans
ZeusMedusaTsukuyomiKumbhakarnaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 1
12,708
553
17,078
16,411
4,978
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Sk_yR_oZ
Achilles
16
1 / 3 / 1
12,212
531
17,819
23,435
20,112
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
winci
Ymir
15
0 / 5 / 2
13,090
569
5,877
23,518
25,041
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
2
2
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
7
3.5
W
Ra
4
0
5
6.5
L
1
2
1
0.75
L
Achilles
Sk_yR_oZ
Achilles
1
3
1
0.5
W
6
2
3
3.75
L
Ymir
winci
Ymir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,099
Damage
40,774
54,417
Taken
63,364
37,775
Mitigated
50,131
25,384
Healing
20,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
4,505
497
3,359
1,364
15,825
18,647
235
6,581
9,069
17,399
0
W
Ra
26,708
1,066
6,749
11,094
17,758
9,253
876
6,603
10,805
131,115
0
L
17,078
2,717
0
10,647
16,411
4,978
133
9,403
7,008
109,156
0
L
Achilles
Sk_yR_oZ
Achilles
17,819
4,538
0
4,680
23,435
20,112
0
11,503
11,932
0
59,228
W
18,886
8,260
1,272
1,546
20,834
9,875
2,527
9,826
10,579
0
57,012
L
Ymir
winci
Ymir
5,877
258
965
4,315
23,518
25,041
0
10,410
13,108
39,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,199
Gold Earned
38,010
251
Minions Killed
264
0
Camps Cleared
0
1,279,788
Distance Traveled
1,211,872
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,277
534
21
1
0
421,928
1
W
Ra
14,065
612
164
7
0
475,660
3
L
Sol
12,708
553
126
5
0
397,948
5
L
Achilles
12,212
531
75
3
0
415,908
9
W
Hou Yi
13,857
602
66
3
0
382,200
1
L
Ymir
13,090
569
63
3
0
398,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role