Player Matchup

Cthulhu
Cthulhu
Ponomoa
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Starbreaker07
Thor
Level 21
God Stats
0W - 1L
1,861 SR
Queue Stats
38W - 31L
1,560 Elo+
Party 1
Sol
Sol
breje203
Sol
Level 89
God Stats
1W - 1L
1,773 SR
Queue Stats
148W - 139L
1,560 Elo+
Party 1
Team Averages
Level 66
1,711 SR
1,540 Elo+

VS

Team Averages
Level 55
1,435 SR
1,580 Elo+
Fenrir
Fenrir
Licane
Fenrir
Level 149
God Stats
1W - 0L
1,525 SR
Queue Stats
24W - 18L
1,769 Elo+
Party 2
Izanami
Izanami
Sysmsa
Izanami
Level 7
God Stats
3W - 4L
1,280 SR
Queue Stats
7W - 11L
1,314 Elo+
Solo
Nox
Nox
Wilson10
Nox
Level 8
God Stats
5W - 2L
1,500 SR
Queue Stats
15W - 8L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ponomoa
Cthulhu
13
2 / 6 / 5
9,819
655
8,847
13,877
13,393
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 6 / 4
9,359
624
3,162
9,449
4,090
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 4 / 2
11,002
733
13,347
14,427
5,703
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Licane
Fenrir
15
11 / 3 / 4
11,615
774
11,520
17,947
8,215
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Sysmsa
Izanami
14
1 / 4 / 14
10,203
680
8,618
9,862
3,626
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 2 / 8
10,445
696
7,623
8,782
3,457
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
16
16
Deaths
9
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Licane
Fenrir
11
3
4
4.33
L
Cthulhu
Ponomoa
Cthulhu
2
6
5
0.75
L
1
6
4
0.5
W
Izanami
Sysmsa
Izanami
1
4
14
2
W
4
2
8
4
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,356
Damage
27,761
37,753
Taken
36,591
23,186
Mitigated
15,298
8,417
Healing
15,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Licane
Fenrir
11,520
5,369
0
9,447
17,947
8,215
576
8,692
8,905
0
59,287
L
Cthulhu
Ponomoa
Cthulhu
8,847
1,124
349
1,402
13,877
13,393
0
3,206
10,671
21,902
0
L
3,162
1,007
0
786
9,449
4,090
0
2,141
7,308
0
16,942
W
Izanami
Sysmsa
Izanami
8,618
6,253
0
2,024
9,862
3,626
2,639
7,475
2,237
0
40,982
W
7,623
1,720
0
4,131
8,782
3,457
437
5,867
2,765
38,922
0
L
13,347
3,988
0
5,880
14,427
5,703
1,237
2,328
12,099
52,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,180
Gold Earned
32,263
127
Minions Killed
182
0
Camps Cleared
0
765,772
Distance Traveled
782,465
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,615
774
68
5
0
261,989
4
L
Cthulhu
9,819
655
30
2
0
251,145
4
L
Thor
9,359
624
21
1
0
263,417
4
W
Izanami
10,203
680
53
4
0
255,492
0
W
Nox
10,445
696
61
4
0
264,984
0
L
Sol
11,002
733
76
5
0
251,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role