Player Matchup

Ymir
Ymir
Lighclaun
Ymir
Level 62
God Stats
3W - 4L
1,824 SR
Queue Stats
218W - 240L
1,354 Elo+
Party 2
Neith
Neith
MrSedez
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
Pięknydelfin
Janus
Level 28
God Stats
0W - 1L
1,449 SR
Queue Stats
33W - 44L
1,238 Elo+
Party 1
Pele
Pele
SkiniLedżend
Pele
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,248 Elo+
Party 1
He Bo
He Bo
drozeta
He Bo
Level 10
God Stats
3W - 9L
1,297 SR
Queue Stats
129W - 132L
1,279 Elo+
Solo
Team Averages
Level 23
1,514 SR
1,324 Elo+

VS

Team Averages
Level 15
1,579 SR
1,368 Elo+
Merlin
Merlin
AdmirableJack
Merlin
Level 27
God Stats
16W - 18L
1,449 SR
Queue Stats
119W - 148L
1,271 Elo+
Solo
Hercules
Hercules
DestroyersXIII
Hercules
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Reniuks
Amaterasu
Level 16
God Stats
4W - 2L
1,816 SR
Queue Stats
9W - 17L
1,214 Elo+
Solo
Baron Samedi
Baron Samedi
SiStarS
Baron Samedi
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
karopuz
Tsukuyomi
Level 22
God Stats
27W - 15L
1,631 SR
Queue Stats
51W - 44L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
1
0 / 0 / 0
2,493
499
0
381
106
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
MrSedez
Neith
1
0 / 0 / 0
2,445
489
0
0
0
5
0 / 1 / 0
3,305
661
694
2,280
615
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 1
2,947
589
808
2,915
500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

He Bo
drozeta
He Bo
4
0 / 0 / 0
2,744
549
69
1,050
243
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,577
715
1,389
967
276
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
4
0 / 1 / 1
2,973
595
0
1,399
356
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
Reniuks
Amaterasu
3
0 / 0 / 1
2,934
587
47
1,478
613
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
SiStarS
Baron Samedi
6
0 / 0 / 0
3,567
713
514
327
94
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

Tsukuyomi
karopuz
Tsukuyomi
5
1 / 0 / 0
3,871
774
825
2,202
470
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
0
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Hercules
0
1
1
0.5
L
Ymir
0
0
0
0
L
Neith
MrSedez
Neith
0
0
0
0
L
0
1
0
0
W
Amaterasu
Reniuks
Amaterasu
0
0
1
0.5
W
Baron Samedi
SiStarS
Baron Samedi
0
0
0
0
L
0
1
1
0.5
L
He Bo
drozeta
He Bo
0
0
0
0
W
Tsukuyomi
karopuz
Tsukuyomi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,571
Damage
2,775
6,626
Taken
6,373
1,464
Mitigated
1,809
1,222
Healing
2,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,389
0
0
250
967
276
124
495
472
12,841
0
W
Hercules
0
0
0
185
1,399
356
89
0
1,399
0
3,657
L
Ymir
0
0
0
0
381
106
0
0
381
891
0
L
Neith
MrSedez
Neith
0
0
0
0
0
0
0
0
0
0
0
L
694
108
0
215
2,280
615
0
1,333
947
11,932
0
W
Amaterasu
Reniuks
Amaterasu
47
22
87
671
1,478
613
0
0
1,478
0
4,690
W
Baron Samedi
SiStarS
Baron Samedi
514
102
0
75
327
94
404
69
258
10,511
0
L
808
248
0
1,007
2,915
500
0
56
2,834
0
6,485
L
He Bo
drozeta
He Bo
69
0
0
0
1,050
243
0
514
536
2,209
0
W
Tsukuyomi
karopuz
Tsukuyomi
825
350
0
1,535
2,202
470
0
199
2,003
0
15,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,934
Gold Earned
16,922
47
Minions Killed
100
0
Camps Cleared
0
272,523
Distance Traveled
478,506
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,577
715
24
5
0
86,013
2
W
Hercules
2,973
595
7
1
0
109,788
2
L
Ymir
2,493
499
2
0
0
19,309
0
L
Neith
2,445
489
0
0
0
0
0
L
Janus
3,305
661
29
6
0
80,148
0
W
Amaterasu
2,934
587
11
2
0
100,560
1
W
Baron Samedi
3,567
713
22
4
0
87,802
0
L
Pele
2,947
589
10
2
0
115,802
2
L
He Bo
2,744
549
6
1
0
57,264
0
W
Tsukuyomi
3,871
774
36
7
0
94,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role