Player Matchup

Merlin
Merlin
LL1opoX
Merlin
Level 46
God Stats
2W - 1L
1,552 SR
Queue Stats
23W - 27L
1,366 Elo+
Solo
Olorun
Olorun
Legend_Bankai
Olorun
Level 160
God Stats
2W - 0L
1,525 SR
Queue Stats
43W - 58L
1,454 Elo+
Solo
He Bo
He Bo
NastyStaleRanch
He Bo
Level 66
God Stats
3W - 2L
1,595 SR
Queue Stats
123W - 96L
1,460 Elo+
Solo
Vamana
Vamana
PiffDolla1337
Vamana
Level 122
God Stats
11W - 9L
1,372 SR
Queue Stats
324W - 319L
1,389 Elo+
Solo
Hel
Hel
RPMasters002
Hel
Level 124
God Stats
1W - 1L
1,453 SR
Queue Stats
222W - 215L
1,493 Elo+
Solo
Team Averages
Level 104
1,499 SR
1,432 Elo+

VS

Team Averages
Level 115
1,428 SR
1,401 Elo+
Olorun
Olorun
Kovahdin
Olorun
Level 110
God Stats
0W - 2L
1,199 SR
Queue Stats
68W - 74L
1,463 Elo+
Solo
Ra
Ra
Layerundframe
Ra
Level 156
God Stats
10W - 10L
1,493 SR
Queue Stats
793W - 822L
1,389 Elo+
Solo
Sobek
Sobek
MAI343
Sobek
Level 128
God Stats
3W - 8L
1,331 SR
Queue Stats
680W - 689L
1,453 Elo+
Solo
Ah Puch
Ah Puch
MR-KLOPSIK
Ah Puch
Level 59
God Stats
0W - 1L
1,533 SR
Queue Stats
1W - 6L
1,215 Elo+
Solo
King Arthur
King Arthur
Sol_Devourer50
King Arthur
Level 123
God Stats
2W - 1L
1,582 SR
Queue Stats
138W - 170L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LL1opoX
Merlin
19
2 / 4 / 16
11,796
737
24,639
19,756
10,035
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 3 / 15
11,915
745
14,013
15,446
7,800
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
9 / 7 / 12
12,948
809
16,562
16,992
7,576
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 4 / 13
11,762
735
23,702
33,077
24,304
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
4 / 5 / 19
11,479
717
6,396
21,640
19,307
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Kovahdin
Olorun
19
4 / 3 / 13
11,487
718
15,694
19,545
9,547
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 7 / 11
12,360
773
23,473
21,568
18,925
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
MAI343
Sobek
16
3 / 7 / 7
10,669
667
14,626
23,466
26,636
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
MR-KLOPSIK
Ah Puch
20
6 / 4 / 10
12,486
780
25,358
13,546
6,395
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Sol_Devourer50
King Arthur
18
3 / 6 / 11
11,948
747
12,884
21,657
27,413
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
75
27
Kills
23
23
Deaths
27
75
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Olorun
Kovahdin
Olorun
4
3
13
3.5
W
Merlin
LL1opoX
Merlin
2
4
16
2.5
L
7
7
11
1.79
W
6
3
15
4.5
L
Sobek
MAI343
Sobek
3
7
7
0.93
L
Ah Puch
MR-KLOPSIK
Ah Puch
6
4
10
2.75
W
9
7
12
2.14
W
6
4
13
3.13
W
4
5
19
2.7
L
King Arthur
Sol_Devourer50
King Arthur
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,312
Damage
92,035
106,911
Taken
99,782
69,022
Mitigated
88,916
62,704
Healing
46,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Kovahdin
Olorun
15,694
8,117
6,109
9,662
19,545
9,547
2,018
13,869
5,576
31,062
0
W
Merlin
LL1opoX
Merlin
24,639
2,345
2,274
4,072
19,756
10,035
774
14,394
5,362
54,611
0
L
23,473
1,619
6,793
6,885
21,568
18,925
408
12,991
8,245
39,648
0
W
14,013
7,360
5,515
6,105
15,446
7,800
1,965
12,159
3,077
37,155
0
L
Sobek
MAI343
Sobek
14,626
298
1,608
6,074
23,466
26,636
0
15,013
8,228
26,638
0
L
Ah Puch
MR-KLOPSIK
Ah Puch
25,358
2,203
2,007
3,470
13,546
6,395
430
8,455
4,991
53,219
0
W
16,562
350
1,200
2,444
16,992
7,576
674
13,907
3,085
24,144
0
W
23,702
7,773
2,753
11,777
33,077
24,304
921
23,693
9,384
0
37,506
W
6,396
1,324
16,261
10,303
21,640
19,307
1,181
14,998
6,642
17,480
0
L
King Arthur
Sol_Devourer50
King Arthur
12,884
1,580
2,102
1,809
21,657
27,413
463
11,282
10,059
0
22,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,900
Gold Earned
58,950
204
Minions Killed
155
0
Camps Cleared
0
1,372,071
Distance Traveled
1,367,137
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,487
718
30
2
0
269,503
1
W
Merlin
11,796
737
71
4
0
272,768
0
L
Ra
12,360
773
31
2
0
312,909
1
W
Olorun
11,915
745
54
3
0
267,453
0
L
Sobek
10,669
667
16
1
0
231,584
2
L
Ah Puch
12,486
780
58
4
0
285,683
0
W
He Bo
12,948
809
23
1
0
268,560
0
W
Vamana
11,762
735
21
1
0
327,353
0
W
Hel
11,479
717
35
2
0
235,937
0
L
King Arthur
11,948
747
20
1
0
267,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role