Player Matchup

Ra
Ra
ArpanTheApeMan
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,383 Elo+
Party 1
Kukulkan
Kukulkan
Grant thestrong
Kukulkan
Level 106
God Stats
1W - 1L
1,827 SR
Queue Stats
40W - 30L
1,391 Elo+
Party 1
Kuzenbo
Kuzenbo
ThatOneAmishGuy
Kuzenbo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,323 Elo+
Party 1
Team Averages
Level 73
1,609 SR
1,365 Elo+

VS

Team Averages
Level 22
1,646 SR
1,356 Elo+
Ra
Ra
NGSKI_
Ra
Level 29
God Stats
96W - 71L
1,565 SR
Queue Stats
214W - 196L
1,420 Elo+
Solo
Fenrir
Fenrir
Rbote_4
Fenrir
Level 29
God Stats
18W - 15L
1,529 SR
Queue Stats
104W - 118L
1,360 Elo+
Solo
Jormungandr
Jormungandr
Swoul_Machi
Jormungandr
Level 7
God Stats
1W - 1L
1,844 SR
Queue Stats
2W - 5L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 11 / 12
14,431
656
8,503
19,494
5,868
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
18
9 / 3 / 9
14,584
663
23,867
13,185
3,923
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 7 / 12
15,433
702
14,088
22,110
18,620
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
3 / 2 / 11
14,291
650
12,608
15,561
6,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Rbote_4
Fenrir
18
15 / 10 / 2
16,403
746
18,753
21,698
10,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
Swoul_Machi
Jormungandr
16
3 / 11 / 9
13,691
622
13,002
23,184
11,444
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
43
23
Kills
21
21
Deaths
23
33
Assists
22
Player
Kills
Deaths
Assists
KDA
L
6
11
12
1.09
L
Kukulkan
9
3
9
4.5
W
Ra
3
2
11
4.25
W
Fenrir
Rbote_4
Fenrir
15
10
2
1.6
W
Jormungandr
Swoul_Machi
Jormungandr
3
11
9
0.68
L
8
7
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,458
Damage
44,363
54,789
Taken
60,443
28,411
Mitigated
28,406
10,374
Healing
17,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,503
1,994
1,020
2,240
19,494
5,868
81
7,454
12,040
58,584
0
L
Kukulkan
23,867
1,252
1,416
1,801
13,185
3,923
578
5,628
7,343
80,798
0
W
Ra
12,608
1,421
3,352
10,587
15,561
6,960
1,181
12,842
2,719
97,767
0
W
Fenrir
Rbote_4
Fenrir
18,753
2,042
0
3,202
21,698
10,002
2,111
15,831
5,867
0
60,744
W
Jormungandr
Swoul_Machi
Jormungandr
13,002
1,991
0
135
23,184
11,444
81
17,848
5,336
56,271
0
L
14,088
4,660
929
2,968
22,110
18,620
189
12,142
9,701
34,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,448
Gold Earned
44,385
210
Minions Killed
273
0
Camps Cleared
0
1,042,182
Distance Traveled
975,235
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
14,431
656
72
3
0
319,989
0
L
Kukulkan
14,584
663
108
5
0
372,160
4
W
Ra
14,291
650
168
8
0
369,584
0
W
Fenrir
16,403
746
49
2
0
310,886
0
W
Jormungandr
13,691
622
56
3
0
294,765
5
L
Kuzenbo
15,433
702
30
1
0
350,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role