Player Matchup

Nemesis
Nemesis
GoBananasMon
Nemesis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
GoauldAreGods
King Arthur
Level 5
God Stats
1W - 1L
1,699 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Kylose
Ymir
Level 28
God Stats
2W - 0L
1,665 SR
Queue Stats
12W - 11L
1,304 Elo+
Solo
Agni
Agni
Leep10
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
LoboMcConchie
Artemis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Team Averages
Level 13
1,573 SR
1,461 Elo+

VS

Team Averages
Level 14
1,394 SR
1,284 Elo+
Mercury
Mercury
Acidpal
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,400 Elo+
Party 1
Artemis
Artemis
Alex_230026blr
Artemis
Level 20
God Stats
24W - 31L
1,436 SR
Queue Stats
101W - 108L
1,267 Elo+
Party 1
Neith
Neith
HiromiA2122
Neith
Level 9
God Stats
22W - 27L
1,374 SR
Queue Stats
38W - 50L
1,362 Elo+
Party 3
Ymir
Ymir
NibbaDoraemon
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 121L
1,026 Elo+
Party 3
Cerberus
Cerberus
ralfda188
Cerberus
Level 29
God Stats
0W - 4L
1,161 SR
Queue Stats
156W - 216L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GoBananasMon
Nemesis
7
0 / 0 / 1
4,065
813
640
2,660
608
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
GoauldAreGods
King Arthur
7
0 / 0 / 0
4,009
802
271
2,665
1,591
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
Kylose
Ymir
5
1 / 2 / 0
3,492
698
907
2,840
1,034
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
Leep10
Agni
8
3 / 0 / 1
4,902
980
1,631
2,052
529
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
6
2 / 1 / 1
4,026
805
1,770
1,956
507
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Acidpal
Mercury
5
1 / 1 / 1
3,399
680
353
2,874
615
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 4 / 0
2,990
598
1,179
3,702
980
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

2
0 / 1 / 0
2,684
537
0
523
101
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

1
0 / 0 / 0
2,654
531
0
419
152
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Cerberus
ralfda188
Cerberus
1
0 / 0 / 0
2,592
518
0
38
14
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
6
Kills
1
3
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
Acidpal
Mercury
1
1
1
1.5
L
0
4
0
0
W
Nemesis
GoBananasMon
Nemesis
0
0
1
0.5
W
King Arthur
GoauldAreGods
King Arthur
0
0
0
0
L
0
1
0
0
W
Ymir
Kylose
Ymir
1
2
0
0.5
W
Agni
Leep10
Agni
3
0
1
3.5
W
Artemis
2
1
1
2.5
L
0
0
0
0
L
Cerberus
ralfda188
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,219
Damage
1,532
12,173
Taken
7,556
4,269
Mitigated
1,862
3,165
Healing
1,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Acidpal
Mercury
353
134
0
601
2,874
615
0
517
2,332
0
5,935
L
1,179
408
0
440
3,702
980
0
1,631
2,071
0
7,243
W
Nemesis
GoBananasMon
Nemesis
640
208
0
1,525
2,660
608
0
0
2,660
0
14,772
W
King Arthur
GoauldAreGods
King Arthur
271
94
0
496
2,665
1,591
436
0
2,665
0
13,739
L
0
0
0
0
523
101
0
390
133
0
980
W
Ymir
Kylose
Ymir
907
218
0
0
2,840
1,034
471
0
2,840
6,569
0
W
Agni
Leep10
Agni
1,631
195
0
954
2,052
529
0
0
2,052
20,660
0
W
Artemis
1,770
1,281
0
190
1,956
507
558
0
1,956
0
9,900
L
0
0
0
0
419
152
0
0
419
366
0
L
Cerberus
ralfda188
Cerberus
0
0
0
0
38
14
0
0
38
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,494
Gold Earned
14,319
144
Minions Killed
30
0
Camps Cleared
0
504,585
Distance Traveled
321,341
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,399
680
16
3
0
120,588
0
L
Artemis
2,990
598
10
2
0
75,500
0
W
Nemesis
4,065
813
31
6
0
117,229
1
W
King Arthur
4,009
802
31
6
0
109,096
3
L
Neith
2,684
537
3
1
0
33,511
0
W
Ymir
3,492
698
15
3
0
106,373
0
W
Agni
4,902
980
47
9
0
92,340
1
W
Artemis
4,026
805
20
4
0
79,547
0
L
Ymir
2,654
531
1
0
0
37,972
0
L
Cerberus
2,592
518
0
0
0
53,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role