Player Matchup

Pele
Pele
Big_Money_Moves2
Pele
Level 28
God Stats
7W - 3L
1,500 SR
Queue Stats
99W - 112L
1,357 Elo+
Solo
Cthulhu
Cthulhu
STRrikeRr1
Cthulhu
Level 23
God Stats
8W - 7L
1,509 SR
Queue Stats
23W - 21L
1,352 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sibeman8938
Ah Muzen Cab
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 33L
1,383 Elo+
Solo
Achilles
Achilles
UncleSanderson
Achilles
Level 18
God Stats
27W - 24L
1,493 SR
Queue Stats
111W - 105L
1,473 Elo+
Party 1
Anubis
Anubis
meench
Anubis
Level 44
God Stats
18W - 11L
1,574 SR
Queue Stats
282W - 277L
1,408 Elo+
Party 1
Team Averages
Level 24
1,515 SR
1,395 Elo+

VS

Team Averages
Level 19
1,465 SR
1,310 Elo+
Scylla
Scylla
Fragment II
Scylla
Level 17
God Stats
4W - 4L
1,424 SR
Queue Stats
79W - 72L
1,309 Elo+
Solo
Ne Zha
Ne Zha
Jeram1ahh
Ne Zha
Level 27
God Stats
2W - 3L
1,239 SR
Queue Stats
108W - 103L
1,433 Elo+
Solo
Mulan
Mulan
NewNewBlueShoes
Mulan
Level 28
God Stats
4W - 2L
1,623 SR
Queue Stats
28W - 27L
1,386 Elo+
Solo
Kukulkan
Kukulkan
ThePotatBoi
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
973 Elo+
Solo
Cthulhu
Cthulhu
UnlinedClover12
Cthulhu
Level 20
God Stats
16W - 12L
1,540 SR
Queue Stats
121W - 104L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,811
635
973
3,528
745
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
STRrikeRr1
Cthulhu
6
3 / 0 / 1
4,308
718
2,579
2,394
851
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
Sibeman8938
Ah Muzen Cab
6
1 / 1 / 3
3,849
642
1,209
1,402
385
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
7
3 / 0 / 0
4,199
700
2,179
2,892
1,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
meench
Anubis
8
4 / 0 / 0
4,883
814
2,500
1,062
468
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
5
0 / 4 / 0
3,227
538
1,126
3,920
635
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Jeram1ahh
Ne Zha
4
1 / 1 / 0
3,508
585
361
2,772
554
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 2 / 0
3,606
601
1,427
3,060
1,349
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
ThePotatBoi
Kukulkan
4
0 / 4 / 0
3,083
514
1,182
2,769
746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 0 / 0
3,410
568
615
2,240
827
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
11
Kills
1
1
Deaths
11
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Scylla
0
4
0
0
L
Ne Zha
Jeram1ahh
Ne Zha
1
1
0
1
L
0
2
0
0
W
Cthulhu
STRrikeRr1
Cthulhu
3
0
1
3.5
W
Ah Muzen Cab
Sibeman8938
Ah Muzen Cab
1
1
3
2.5
L
Kukulkan
ThePotatBoi
Kukulkan
0
4
0
0
W
Achilles
3
0
0
3
L
0
0
0
0
W
Anubis
meench
Anubis
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,440
Damage
4,711
11,278
Taken
14,761
3,746
Mitigated
4,111
6,140
Healing
2,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
973
244
0
2,128
3,528
745
216
430
3,048
0
15,077
L
Scylla
1,126
233
0
192
3,920
635
0
2,500
1,420
11,063
0
L
Ne Zha
Jeram1ahh
Ne Zha
361
63
0
805
2,772
554
0
183
2,564
0
7,434
L
1,427
165
0
1,005
3,060
1,349
0
0
2,810
0
12,085
W
Cthulhu
STRrikeRr1
Cthulhu
2,579
32
99
1,099
2,394
851
0
1,033
1,361
12,322
0
W
Ah Muzen Cab
Sibeman8938
Ah Muzen Cab
1,209
467
0
260
1,402
385
0
764
638
0
9,985
L
Kukulkan
ThePotatBoi
Kukulkan
1,182
372
0
0
2,769
746
56
1,375
1,394
4,623
0
W
Achilles
2,179
807
135
1,997
2,892
1,297
401
0
2,742
0
10,015
L
615
0
99
500
2,240
827
0
1,021
1,219
9,418
0
W
Anubis
meench
Anubis
2,500
77
0
422
1,062
468
1,481
696
366
23,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,050
Gold Earned
16,834
142
Minions Killed
101
0
Camps Cleared
0
578,842
Distance Traveled
489,205
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,811
635
30
5
0
129,538
0
L
Scylla
3,227
538
17
3
0
93,405
0
L
Ne Zha
3,508
585
21
4
0
76,899
0
L
Mulan
3,606
601
30
5
0
88,685
0
W
Cthulhu
4,308
718
22
4
0
132,125
2
W
Ah Muzen Cab
3,849
642
19
3
0
111,025
2
L
Kukulkan
3,083
514
14
2
0
110,354
0
W
Achilles
4,199
700
25
4
0
122,619
0
L
Cthulhu
3,410
568
19
3
0
119,862
1
W
Anubis
4,883
814
46
8
0
83,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role