Player Matchup

Nemesis
Nemesis
Fretchkin
Nemesis
Level 28
God Stats
3W - 0L
1,801 SR
Queue Stats
177W - 187L
1,455 Elo+
Party 1
He Bo
He Bo
leedde
He Bo
Level 26
God Stats
7W - 7L
1,508 SR
Queue Stats
113W - 143L
1,383 Elo+
Party 1
Ymir
Ymir
linussotis
Ymir
Level 25
God Stats
34W - 30L
1,536 SR
Queue Stats
46W - 46L
1,379 Elo+
Party 1
Kukulkan
Kukulkan
oggelit
Kukulkan
Level 22
God Stats
21W - 30L
1,504 SR
Queue Stats
36W - 42L
1,376 Elo+
Party 1
Rama
Rama
rallmar
Rama
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 103L
1,444 Elo+
Party 1
Team Averages
Level 26
1,570 SR
1,407 Elo+

VS

Team Averages
Level 20
1,630 SR
1,463 Elo+
Mercury
Mercury
Diebraziliaan
Mercury
Level 15
God Stats
2W - 3L
1,497 SR
Queue Stats
35W - 30L
1,473 Elo+
Solo
Ymir
Ymir
StormyKiller6
Ymir
Level 6
God Stats
3W - 2L
1,597 SR
Queue Stats
11W - 13L
1,390 Elo+
Solo
Chronos
Chronos
Villain_117
Chronos
Level 28
God Stats
12W - 4L
1,603 SR
Queue Stats
176W - 184L
1,448 Elo+
Solo
Guan Yu
Guan Yu
Ze_dos_termocos
Guan Yu
Level 23
God Stats
2W - 1L
1,824 SR
Queue Stats
103W - 102L
1,502 Elo+
Solo
Izanami
Izanami
oOxXHFK5
Izanami
Level 28
God Stats
12W - 7L
1,631 SR
Queue Stats
54W - 37L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fretchkin
Nemesis
18
4 / 4 / 3
12,884
586
9,300
16,990
7,111
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
leedde
He Bo
17
1 / 4 / 1
11,038
502
6,163
10,563
3,561
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 4 / 5
10,329
470
4,157
13,282
8,973
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
oggelit
Kukulkan
18
4 / 0 / 1
12,080
549
7,347
4,893
2,156
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
rallmar
Rama
19
2 / 2 / 5
12,441
566
13,020
15,233
6,615
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
8 / 3 / 1
12,335
561
12,223
16,385
5,461
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 7 / 1
9,466
430
4,535
18,510
16,091
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Villain_117
Chronos
17
2 / 3 / 2
10,567
480
8,501
10,859
4,082
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 0 / 0
6,013
273
0
0
0
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
oOxXHFK5
Izanami
19
4 / 1 / 4
12,428
565
8,185
12,202
4,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
13
Kills
14
14
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
8
3
1
2.83
W
Nemesis
Fretchkin
Nemesis
4
4
3
1.38
L
0
7
1
0.07
L
Chronos
Villain_117
Chronos
2
3
2
1
L
0
0
0
0
W
He Bo
leedde
He Bo
1
4
1
0.38
W
2
4
5
1.13
L
Izanami
oOxXHFK5
Izanami
4
1
4
6
W
Kukulkan
oggelit
Kukulkan
4
0
1
4.5
W
Rama
rallmar
Rama
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,987
Damage
33,444
60,961
Taken
57,956
28,416
Mitigated
30,574
22,718
Healing
16,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
12,223
6,219
0
6,334
16,385
5,461
0
3,140
13,245
0
79,872
W
Nemesis
Fretchkin
Nemesis
9,300
4,608
0
6,541
16,990
7,111
0
1,624
15,366
0
103,545
L
4,535
699
0
550
18,510
16,091
0
9,463
9,047
40,649
0
L
Chronos
Villain_117
Chronos
8,501
1,994
0
3,006
10,859
4,082
0
1,541
9,318
68,677
0
L
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
leedde
He Bo
6,163
568
0
4,983
10,563
3,561
925
1,424
9,139
62,588
0
W
4,157
1,595
0
1,223
13,282
8,973
660
3,698
9,584
31,835
0
L
Izanami
oOxXHFK5
Izanami
8,185
5,252
0
6,490
12,202
4,940
5,300
3,523
8,679
0
89,968
W
Kukulkan
oggelit
Kukulkan
7,347
499
0
244
4,893
2,156
1,846
1,350
3,543
70,246
0
W
Rama
rallmar
Rama
13,020
11,123
0
9,727
15,233
6,615
1,862
4,940
10,293
0
99,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,772
Gold Earned
50,809
619
Minions Killed
477
0
Camps Cleared
0
1,996,315
Distance Traveled
1,471,847
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,335
561
120
5
0
427,820
0
W
Nemesis
12,884
586
130
6
0
451,851
8
L
Ymir
9,466
430
74
3
0
309,210
1
L
Chronos
10,567
480
113
5
0
303,157
6
L
Guan Yu
6,013
273
0
0
0
6,282
0
W
He Bo
11,038
502
111
5
0
372,867
6
W
Ymir
10,329
470
57
3
0
390,021
3
L
Izanami
12,428
565
170
8
0
425,378
0
W
Kukulkan
12,080
549
128
6
0
405,602
7
W
Rama
12,441
566
193
9
0
375,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role