Player Matchup

Eset
Eset
Maklier328
Eset
Level 28
God Stats
1W - 7L
1,360 SR
Queue Stats
94W - 89L
1,465 Elo+
Party 2
Fenrir
Fenrir
Sidul2137
Fenrir
Level 42
God Stats
4W - 6L
1,415 SR
Queue Stats
127W - 134L
1,365 Elo+
Party 2
Rama
Rama
Sw1shs
Rama
Level 28
God Stats
0W - 2L
1,175 SR
Queue Stats
110W - 125L
1,387 Elo+
Party 2
Vamana
Vamana
WojTazPTC
Vamana
Level 47
God Stats
1W - 1L
1,723 SR
Queue Stats
89W - 68L
1,473 Elo+
Party 2
Khepri
Khepri
mukla211
Khepri
Level 89
God Stats
0W - 1L
1,697 SR
Queue Stats
112W - 105L
1,488 Elo+
Party 2
Team Averages
Level 47
1,474 SR
1,436 Elo+

VS

Team Averages
Level 107
1,533 SR
1,604 Elo+
Pele
Pele
Mugën
Pele
Level 115
God Stats
2W - 0L
1,503 SR
Queue Stats
7W - 4L
1,634 Elo+
Party 1
Ne Zha
Ne Zha
Superseteluis
Ne Zha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,580 Elo+
Party 1
Ullr
Ullr
Walipitecus
Ullr
Level 133
God Stats
1W - 0L
1,659 SR
Queue Stats
4W - 4L
1,495 Elo+
Party 1
Tyr
Tyr
panzerx8
Tyr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,679 Elo+
Party 1
Zeus
Zeus
sirmachuu13
Zeus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,065
213
0
0
0
Fenrir
Sidul2137
Fenrir
4
0 / 3 / 0
3,396
679
951
4,757
1,127
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
Sw1shs
Rama
4
0 / 4 / 1
3,248
650
1,382
3,466
633
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
WojTazPTC
Vamana
7
0 / 0 / 0
3,851
770
2,095
2,594
1,036
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
mukla211
Khepri
4
1 / 4 / 0
3,339
668
1,092
5,104
1,533
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Mugën
Pele
7
2 / 0 / 0
4,163
833
1,788
2,518
576
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
3 / 0 / 6
4,398
880
2,205
2,389
1,109
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
3 / 1 / 5
4,083
817
2,445
2,385
531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 0
3,554
711
1,128
3,454
1,229
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
3 / 0 / 3
4,337
867
2,759
2,026
850
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
11
11
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Pele
Mugën
Pele
2
0
0
2
L
Fenrir
Sidul2137
Fenrir
0
3
0
0
W
3
0
6
6
L
Rama
Sw1shs
Rama
0
4
1
0.13
W
3
1
5
5.5
L
Vamana
WojTazPTC
Vamana
0
0
0
0
L
Khepri
mukla211
Khepri
1
4
0
0.25
W
0
0
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,520
Damage
10,325
15,921
Taken
12,772
4,329
Mitigated
4,295
3,915
Healing
4,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Pele
Mugën
Pele
1,788
723
0
1,572
2,518
576
323
0
2,518
0
17,829
L
Fenrir
Sidul2137
Fenrir
951
419
0
1,635
4,757
1,127
0
415
4,317
0
12,071
W
2,205
1,046
0
920
2,389
1,109
0
422
1,967
0
10,106
L
Rama
Sw1shs
Rama
1,382
1,298
0
500
3,466
633
37
632
2,734
0
11,460
W
2,445
1,301
0
500
2,385
531
792
600
1,785
0
14,059
L
Vamana
WojTazPTC
Vamana
2,095
576
0
1,490
2,594
1,036
0
0
2,444
0
14,826
L
Khepri
mukla211
Khepri
1,092
166
0
290
5,104
1,533
0
1,712
3,310
2,151
0
W
1,128
135
0
1,214
3,454
1,229
0
0
3,154
0
11,671
W
2,759
583
0
500
2,026
850
156
70
1,956
21,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,899
Gold Earned
20,535
82
Minions Killed
160
0
Camps Cleared
0
429,003
Distance Traveled
569,922
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
1,065
213
0
0
0
0
0
W
Pele
4,163
833
42
8
0
122,682
1
L
Fenrir
3,396
679
23
5
0
90,054
2
W
Ne Zha
4,398
880
22
4
0
120,526
1
L
Rama
3,248
650
22
4
0
105,921
0
W
Ullr
4,083
817
20
4
0
104,611
1
L
Vamana
3,851
770
33
7
0
115,230
0
L
Khepri
3,339
668
4
1
0
117,798
2
W
Tyr
3,554
711
30
6
0
123,101
0
W
Zeus
4,337
867
46
9
0
99,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role