Player Matchup

Fenrir
Fenrir
JUJU110411
Fenrir
Level 126
God Stats
1W - 0L
1,675 SR
Queue Stats
51W - 46L
1,463 Elo+
Party 1
Merlin
Merlin
orrian420
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 61L
1,268 Elo+
Party 1
Nike
Nike
silentXXsouls
Nike
Level 66
God Stats
7W - 4L
1,500 SR
Queue Stats
27W - 25L
1,200 Elo+
Party 1
Team Averages
Level 73
1,558 SR
1,310 Elo+

VS

Team Averages
Level 44
1,534 SR
1,225 Elo+
Hel
Hel
Janondes
Hel
Level 14
God Stats
1W - 1L
1,682 SR
Queue Stats
1W - 2L
1,195 Elo+
Solo
Izanami
Izanami
R_KellyNotOBJ
Izanami
Level 59
God Stats
11W - 11L
1,458 SR
Queue Stats
107W - 138L
1,195 Elo+
Solo
Chaac
Chaac
Tamehands
Chaac
Level 58
God Stats
123W - 121L
1,462 SR
Queue Stats
262W - 324L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JUJU110411
Fenrir
13
9 / 3 / 10
10,168
847
13,047
12,053
6,554
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
orrian420
Merlin
14
8 / 2 / 12
10,133
844
15,450
5,917
2,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
5 / 1 / 8
8,687
724
3,719
6,231
4,954
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 4
7,735
645
1,630
12,928
3,611
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
10
0 / 9 / 4
7,374
615
5,864
12,481
3,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Tamehands
Chaac
13
5 / 4 / 1
9,187
766
7,889
12,342
10,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
22
Kills
6
6
Deaths
22
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
JUJU110411
Fenrir
9
3
10
4.67
L
1
9
4
0.33
L
Izanami
0
9
4
0.22
L
Chaac
Tamehands
Chaac
5
4
1
1.38
W
Merlin
orrian420
Merlin
8
2
12
7
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,216
Damage
15,383
24,201
Taken
37,751
13,553
Mitigated
17,589
4,924
Healing
13,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
JUJU110411
Fenrir
13,047
4,610
378
2,010
12,053
6,554
648
745
11,308
0
31,375
L
1,630
377
3,581
3,920
12,928
3,611
0
5,526
7,402
7,448
0
L
Izanami
5,864
3,202
581
962
12,481
3,526
858
4,757
7,724
0
26,298
L
Chaac
Tamehands
Chaac
7,889
945
535
4,398
12,342
10,452
506
5,252
7,090
0
28,134
W
Merlin
orrian420
Merlin
15,450
1,766
330
1,423
5,917
2,045
93
559
5,358
47,480
0
W
3,719
622
465
318
6,231
4,954
262
386
5,845
0
15,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,988
Gold Earned
24,296
130
Minions Killed
99
0
Camps Cleared
0
603,243
Distance Traveled
550,815
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,168
847
39
3
0
218,131
0
L
Hel
7,735
645
11
1
0
194,468
0
L
Izanami
7,374
615
39
3
0
151,335
2
L
Chaac
9,187
766
49
4
0
205,012
1
W
Merlin
10,133
844
72
6
0
182,768
2
W
Nike
8,687
724
19
2
0
202,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role