Player Matchup

Da Ji
Da Ji
Shadow_Wolf_565
Da Ji
Level 100
God Stats
6W - 4L
1,454 SR
Queue Stats
88W - 109L
1,348 Elo+
Party 2
Cthulhu
Cthulhu
Slahtrs
Cthulhu
Level 6
God Stats
1W - 1L
1,517 SR
Queue Stats
1W - 2L
1,200 Elo+
Party 2
Tsukuyomi
Tsukuyomi
chubbygamer14
Tsukuyomi
Level 87
God Stats
3W - 3L
1,560 SR
Queue Stats
53W - 71L
1,345 Elo+
Party 2
Team Averages
Level 64
1,510 SR
1,298 Elo+

VS

Team Averages
Level 38
1,587 SR
1,336 Elo+
Anubis
Anubis
MattTheHat_
Anubis
Level 61
God Stats
3W - 2L
1,762 SR
Queue Stats
33W - 32L
1,317 Elo+
Party 1
Loki
Loki
SoulSurfer_54
Loki
Level 30
God Stats
3W - 5L
1,499 SR
Queue Stats
18W - 18L
1,390 Elo+
Party 1
Merlin
Merlin
True_Tn
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 2 / 10
11,118
927
10,573
9,721
3,317
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Slahtrs
Cthulhu
12
2 / 3 / 13
8,800
733
4,322
11,386
3,227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
chubbygamer14
Tsukuyomi
15
11 / 4 / 9
11,089
924
12,725
8,357
2,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
4 / 9 / 4
9,737
811
11,508
12,905
6,247
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 8 / 5
8,402
700
4,151
9,497
3,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
True_Tn
Merlin
11
3 / 9 / 3
8,386
699
4,686
9,570
3,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
26
Kills
9
9
Deaths
26
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
9
4
0.67
W
13
2
10
9
W
Cthulhu
Slahtrs
Cthulhu
2
3
13
2.83
L
2
8
5
0.56
L
Merlin
True_Tn
Merlin
3
9
3
0.5
W
Tsukuyomi
chubbygamer14
Tsukuyomi
11
4
9
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,620
Damage
20,345
29,464
Taken
31,972
9,164
Mitigated
12,763
3,923
Healing
4,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
11,508
439
0
3,610
12,905
6,247
0
1,979
10,926
32,289
0
W
10,573
3,936
0
978
9,721
3,317
1,203
3,276
6,445
0
27,584
W
Cthulhu
Slahtrs
Cthulhu
4,322
357
0
1,207
11,386
3,227
278
8,979
2,407
19,120
0
L
4,151
1,864
119
636
9,497
3,043
0
159
9,338
0
17,250
L
Merlin
True_Tn
Merlin
4,686
1,183
0
0
9,570
3,473
155
2,202
7,368
19,634
0
W
Tsukuyomi
chubbygamer14
Tsukuyomi
12,725
3,455
0
1,738
8,357
2,620
1,297
3,979
4,378
0
46,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,007
Gold Earned
26,525
122
Minions Killed
99
0
Camps Cleared
0
630,123
Distance Traveled
510,054
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,737
811
50
4
0
168,803
1
W
Da Ji
11,118
927
31
3
0
188,041
1
W
Cthulhu
8,800
733
32
3
0
211,047
1
L
Loki
8,402
700
22
2
0
189,998
3
L
Merlin
8,386
699
27
2
0
151,253
0
W
Tsukuyomi
11,089
924
59
5
0
231,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role