Player Matchup

Nemesis
Nemesis
Diamond IV
HmR-Kirito
Nemesis
Diamond IV
Level 160
God Stats
8W - 6L
1,674 SR
Queue Stats
325W - 315L
2,167 MMR
Party 2
Jing Wei
Jing Wei
Platinum I
RRussell90
Jing Wei
Platinum I
Level 159
God Stats
14W - 10L
1,613 SR
Queue Stats
33W - 29L
2,109 MMR
Solo
Hercules
Hercules
Platinum III
UngeTrille
Hercules
Platinum III
Level 142
God Stats
14W - 6L
1,876 SR
Queue Stats
367W - 345L
2,109 MMR
Solo
He Bo
He Bo
Diamond V
Vartolu_SaaDettn
He Bo
Diamond V
Level 146
God Stats
13W - 12L
2,013 SR
Queue Stats
249W - 228L
2,045 MMR
Party 2
Bacchus
Bacchus
Platinum I
YmirisHere13
Bacchus
Platinum I
Level 160
God Stats
28W - 28L
1,650 SR
Queue Stats
611W - 606L
2,092 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,765 SR
2,104 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 109
1,605 SR
1,981 MMR
Sun Wukong
Sun Wukong
Platinum II
 
Sun Wukong
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond V
GutzisHere
Ra
Diamond V
Level 48
God Stats
97W - 77L
1,703 SR
Queue Stats
545W - 522L
2,070 MMR
Solo
Xbalanque
Xbalanque
Platinum I
HmR-Bandito
Xbalanque
Platinum I
Level 125
God Stats
21W - 12L
1,719 SR
Queue Stats
429W - 414L
2,093 MMR
Party 1
Arachne
Arachne
Diamond V
JOR_DDD
Arachne
Diamond V
Level 84
God Stats
37W - 17L
1,787 SR
Queue Stats
278W - 234L
2,170 MMR
Solo
Cerberus
Cerberus
Diamond V
ThaNatoS-Tolga
Cerberus
Diamond V
Level 141
God Stats
0W - 1L
1,314 SR
Queue Stats
142W - 121L
2,070 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HmR-Kirito
Nemesis
6
0 / 0 / 1
4,301
717
693
3,373
820
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jing Wei
RRussell90
Jing Wei
8
1 / 0 / 0
4,410
735
1,661
3,107
695
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Hercules
UngeTrille
Hercules
7
0 / 1 / 0
4,351
725
3,519
4,765
2,378
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

7
1 / 1 / 0
4,249
708
628
2,092
434
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
YmirisHere13
Bacchus
6
1 / 1 / 1
4,044
674
1,933
2,341
985
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
PersephoneCthulhuOlorunFreyaTsukuyomi

VS

Bans
BakasuraSobekThe MorriganKumbhakarnaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 0 / 0
4,514
752
3,308
4,674
2,211
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 1 / 1
4,467
745
814
1,499
509
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xbalanque
HmR-Bandito
Xbalanque
7
0 / 2 / 2
4,008
668
2,278
3,339
684
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
JOR_DDD
Arachne
5
2 / 0 / 0
4,223
704
979
2,319
541
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cerberus
6
0 / 0 / 1
3,672
612
1,205
2,819
1,229
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
3
3
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
0
1
L
0
1
1
0.5
L
Xbalanque
HmR-Bandito
Xbalanque
0
2
2
0.5
W
Nemesis
HmR-Kirito
Nemesis
0
0
1
0.5
L
Arachne
JOR_DDD
Arachne
2
0
0
2
W
Jing Wei
RRussell90
Jing Wei
1
0
0
1
L
Cerberus
0
0
1
0.5
W
Hercules
UngeTrille
Hercules
0
1
0
0
W
1
1
0
1
W
Bacchus
YmirisHere13
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,434
Damage
8,584
15,678
Taken
14,650
5,312
Mitigated
5,174
6,636
Healing
6,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,308
958
0
2,912
4,674
2,211
0
0
4,349
0
19,774
L
814
79
64
317
1,499
509
0
754
745
24,570
0
L
Xbalanque
HmR-Bandito
Xbalanque
2,278
1,100
0
730
3,339
684
0
584
2,755
0
16,534
W
Nemesis
HmR-Kirito
Nemesis
693
261
0
1,634
3,373
820
0
880
2,493
0
22,803
L
Arachne
JOR_DDD
Arachne
979
790
0
1,598
2,319
541
0
0
2,319
0
13,995
W
Jing Wei
RRussell90
Jing Wei
1,661
1,331
0
1,531
3,107
695
0
129
2,978
0
20,938
L
Cerberus
1,205
56
0
1,092
2,819
1,229
0
1,223
1,596
9,093
0
W
Hercules
UngeTrille
Hercules
3,519
1,437
0
2,119
4,765
2,378
0
0
4,465
0
18,960
W
628
0
0
926
2,092
434
0
401
1,691
20,777
0
W
Bacchus
YmirisHere13
Bacchus
1,933
344
0
426
2,341
985
0
609
1,732
7,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,355
Gold Earned
20,884
189
Minions Killed
204
0
Camps Cleared
0
661,452
Distance Traveled
615,307
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,514
752
45
8
0
138,541
1
L
Ra
4,467
745
57
10
0
124,197
2
L
Xbalanque
4,008
668
42
7
0
113,488
1
W
Nemesis
4,301
717
49
8
0
154,542
2
L
Arachne
4,223
704
36
6
0
107,220
2
W
Jing Wei
4,410
735
44
7
0
118,045
2
L
Cerberus
3,672
612
24
4
0
131,861
3
W
Hercules
4,351
725
41
7
0
119,721
3
W
He Bo
4,249
708
40
7
0
125,134
3
W
Bacchus
4,044
674
15
3
0
144,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role