Player Matchup

Nike
Nike
MercyIB
Nike
Level 23
God Stats
4W - 5L
1,389 SR
Queue Stats
57W - 57L
1,335 Elo+
Party 1
Bakasura
Bakasura
unicornDva69
Bakasura
Level 18
God Stats
20W - 29L
1,359 SR
Queue Stats
65W - 62L
1,227 Elo+
Party 1
Sol
Sol
xRanoss
Sol
Level 58
God Stats
2W - 0L
1,300 SR
Queue Stats
119W - 106L
1,334 Elo+
Party 1
Team Averages
Level 33
1,349 SR
1,299 Elo+

VS

Team Averages
Level 21
1,398 SR
1,140 Elo+
Tsukuyomi
Tsukuyomi
UXD_Pakistani
Tsukuyomi
Level 55
God Stats
6W - 7L
1,402 SR
Queue Stats
86W - 106L
1,189 Elo+
Solo
Hera
Hera
relmastered
Hera
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
31W - 28L
1,115 Elo+
Party 2
Cerberus
Cerberus
theobag112
Cerberus
Level 4
God Stats
0W - 7L
1,292 SR
Queue Stats
44W - 48L
1,115 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
MercyIB
Nike
13
11 / 0 / 5
9,323
932
8,379
7,817
4,809
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
unicornDva69
Bakasura
10
2 / 4 / 12
7,614
761
5,592
7,452
2,311
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sol
12
4 / 0 / 13
8,105
811
8,062
6,842
1,832
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
UXD_Pakistani
Tsukuyomi
9
4 / 6 / 0
7,330
733
8,975
9,229
3,033
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 3
6,251
625
2,613
6,778
1,977
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cerberus
theobag112
Cerberus
9
0 / 6 / 4
6,286
629
3,756
12,688
7,166
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
17
Kills
4
4
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nike
MercyIB
Nike
11
0
5
13.5
L
Tsukuyomi
UXD_Pakistani
Tsukuyomi
4
6
0
0.67
L
0
5
3
0.3
L
Cerberus
theobag112
Cerberus
0
6
4
0.33
W
Bakasura
unicornDva69
Bakasura
2
4
12
2
W
Sol
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,033
Damage
15,344
22,111
Taken
28,695
8,952
Mitigated
12,176
9,168
Healing
2,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
MercyIB
Nike
8,379
1,304
525
2,024
7,817
4,809
156
2,001
5,816
0
32,279
L
Tsukuyomi
UXD_Pakistani
Tsukuyomi
8,975
1,897
0
801
9,229
3,033
0
2,990
6,214
0
29,122
L
2,613
754
0
1,004
6,778
1,977
78
889
5,849
16,781
0
L
Cerberus
theobag112
Cerberus
3,756
405
0
1,122
12,688
7,166
52
4,227
8,177
17,276
0
W
Bakasura
unicornDva69
Bakasura
5,592
4,415
0
1,045
7,452
2,311
26
1,567
5,885
0
17,534
W
Sol
8,062
3,332
636
4,938
6,842
1,832
0
2,889
3,953
28,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,042
Gold Earned
19,867
142
Minions Killed
114
0
Camps Cleared
0
571,400
Distance Traveled
490,701
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,323
932
62
6
0
208,681
2
L
Tsukuyomi
7,330
733
37
4
0
178,409
3
L
Hera
6,251
625
33
3
0
138,400
1
L
Cerberus
6,286
629
44
4
0
173,892
1
W
Bakasura
7,614
761
41
4
0
193,016
1
W
Sol
8,105
811
39
4
0
169,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role