Player Matchup

Merlin
Merlin
Gold IV
BiigBeasty313
Merlin
Gold IV
Level 86
God Stats
31W - 24L
1,662 SR
Queue Stats
238W - 223L
1,503 MMR
Party 1
Jormungandr
Jormungandr
Gold V
OGGrandad
Jormungandr
Gold V
Level 87
God Stats
6W - 2L
1,580 SR
Queue Stats
192W - 168L
1,294 MMR
Party 1
Medusa
Medusa
Bronze I
Wiiniick
Medusa
Bronze I
Level 148
God Stats
4W - 4L
1,759 SR
Queue Stats
17W - 19L
1,333 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,667 SR
1,377 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,708 SR
1,342 MMR
Hel
Hel
Silver II
Enigma x STB
Hel
Silver II
Level 125
God Stats
18W - 6L
1,871 SR
Queue Stats
189W - 193L
1,242 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
Strawberries580
Nu Wa
Bronze III
Level 32
God Stats
0W - 1L
1,585 SR
Queue Stats
1W - 11L
1,227 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
SunriseAtDusk
Cu Chulainn
Silver II
Level 125
God Stats
0W - 1L
1,667 SR
Queue Stats
14W - 17L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 11
16,071
618
30,053
15,305
6,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
OGGrandad
Jormungandr
19
3 / 2 / 14
15,931
613
23,488
32,518
36,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Wiiniick
Medusa
20
12 / 4 / 7
17,456
671
25,985
20,566
12,520
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
HeraAphroditeChaacZeusSkadi

VS

Bans
HorusCupidKumbhakarnaNeithGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 5
14,606
562
9,404
35,412
29,123
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 10 / 2
14,690
565
14,024
24,088
14,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
SunriseAtDusk
Cu Chulainn
19
5 / 3 / 3
16,619
639
27,148
36,633
51,142
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
22
Kills
8
8
Deaths
22
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
L
1
9
5
0.39
W
Jormungandr
OGGrandad
Jormungandr
3
2
14
5
L
2
10
2
0.3
L
Cu Chulainn
SunriseAtDusk
Cu Chulainn
5
3
3
2.17
W
Medusa
Wiiniick
Medusa
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,526
Damage
50,576
68,389
Taken
96,133
56,046
Mitigated
95,044
11,588
Healing
40,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,053
1,892
1,022
2,279
15,305
6,870
793
4,447
10,626
115,569
0
L
9,404
291
10,988
16,480
35,412
29,123
309
22,984
12,428
45,870
0
W
Jormungandr
OGGrandad
Jormungandr
23,488
6,907
0
5,495
32,518
36,656
369
15,540
16,703
102,210
0
L
14,024
4,139
0
6,060
24,088
14,779
1,192
13,830
10,258
82,529
0
L
Cu Chulainn
SunriseAtDusk
Cu Chulainn
27,148
3,838
0
6,708
36,633
51,142
1,490
16,983
19,650
2,985
95,536
W
Medusa
Wiiniick
Medusa
25,985
12,551
0
2,792
20,566
12,520
2,300
5,721
14,395
0
121,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,458
Gold Earned
45,915
351
Minions Killed
267
0
Camps Cleared
0
1,380,486
Distance Traveled
1,305,025
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,071
618
122
5
0
452,998
1
L
Hel
14,606
562
77
3
0
419,463
1
W
Jormungandr
15,931
613
94
4
0
453,345
2
L
Nu Wa
14,690
565
111
4
0
385,756
0
L
Cu Chulainn
16,619
639
79
3
0
499,806
5
W
Medusa
17,456
671
135
5
0
474,143
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role