Player Matchup

Fenrir
Fenrir
Gibilation
Fenrir
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 62L
1,299 Elo+
Solo
Merlin
Merlin
JaMaeRealness
Merlin
Level 17
God Stats
12W - 19L
1,395 SR
Queue Stats
357W - 376L
1,322 Elo+
Solo
Ra
Ra
SKLATION iX
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,047 Elo+
Solo
Neith
Neith
THE-ARROGANT-
Neith
Level 21
God Stats
8W - 11L
1,320 SR
Queue Stats
53W - 56L
1,300 Elo+
Solo
Nu Wa
Nu Wa
Victortxuu17
Nu Wa
Level 29
God Stats
83W - 66L
1,488 SR
Queue Stats
95W - 89L
1,390 Elo+
Solo
Team Averages
Level 17
1,441 SR
1,271 Elo+

VS

Team Averages
Level 15
1,375 SR
1,312 Elo+
Sun Wukong
Sun Wukong
Kasaki-is-here
Sun Wukong
Level 22
God Stats
17W - 6L
1,609 SR
Queue Stats
41W - 38L
1,328 Elo+
Party 1
Izanami
Izanami
LogH_001
Izanami
Level 18
God Stats
10W - 9L
1,419 SR
Queue Stats
32W - 20L
1,282 Elo+
Solo
Cthulhu
Cthulhu
fjmsalas69
Cthulhu
Level 7
God Stats
5W - 5L
1,280 SR
Queue Stats
8W - 6L
1,337 Elo+
Party 1
Zeus
Zeus
kid1143
Zeus
Level 21
God Stats
20W - 26L
1,398 SR
Queue Stats
88W - 93L
1,359 Elo+
Solo
Thor
Thor
relation-serieux
Thor
Level 8
God Stats
3W - 10L
1,169 SR
Queue Stats
6W - 18L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gibilation
Fenrir
19
1 / 17 / 16
12,530
895
5,118
27,032
11,349
20
10 / 5 / 13
14,902
1,064
32,493
19,829
7,775
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 9 / 5
11,470
819
2,813
10,994
6,456
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 2 / 14
15,629
1,116
19,038
17,662
9,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
10 / 4 / 15
15,397
1,100
38,890
17,639
6,376
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kasaki-is-here
Sun Wukong
20
10 / 4 / 13
14,661
1,047
21,062
28,413
23,192
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
LogH_001
Izanami
20
10 / 6 / 9
14,454
1,032
23,848
16,783
5,667
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
fjmsalas69
Cthulhu
20
8 / 2 / 17
15,316
1,094
15,771
20,324
22,063
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
kid1143
Zeus
20
9 / 5 / 19
15,219
1,087
24,521
19,343
6,041
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

18
0 / 14 / 7
11,400
814
1,633
19,834
6,560

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
102
31
Kills
37
37
Deaths
31
63
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Gibilation
Fenrir
1
17
16
0.53
L
10
5
13
3.3
W
Sun Wukong
Kasaki-is-here
Sun Wukong
10
4
13
4.13
W
Izanami
LogH_001
Izanami
10
6
9
2.42
L
1
9
5
0.39
L
9
2
14
8
L
10
4
15
4.38
W
Cthulhu
fjmsalas69
Cthulhu
8
2
17
8.25
W
Zeus
kid1143
Zeus
9
5
19
3.7
W
0
14
7
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,352
Damage
86,835
93,156
Taken
104,697
41,291
Mitigated
63,523
5,522
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Gibilation
Fenrir
5,118
1,047
0
130
27,032
11,349
0
12,070
14,762
0
10,734
L
32,493
5,387
0
279
19,829
7,775
0
8,477
11,199
61,328
0
W
Sun Wukong
Kasaki-is-here
Sun Wukong
21,062
4,951
242
2,542
28,413
23,192
0
21,191
7,222
0
37,245
W
Izanami
LogH_001
Izanami
23,848
13,440
349
3,110
16,783
5,667
0
10,854
5,929
0
78,777
L
2,813
816
11
75
10,994
6,456
0
5,211
5,583
6,900
0
L
19,038
14,467
178
4,849
17,662
9,335
0
5,121
12,441
244
63,144
L
38,890
7,408
0
0
17,639
6,376
0
9,413
8,101
72,231
0
W
Cthulhu
fjmsalas69
Cthulhu
15,771
1,925
814
886
20,324
22,063
0
14,269
6,055
32,247
0
W
Zeus
kid1143
Zeus
24,521
3,051
88
2,644
19,343
6,041
0
15,192
4,151
45,949
0
W
1,633
940
0
0
19,834
6,560
0
12,934
6,900
0
4,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,928
Gold Earned
71,050
246
Minions Killed
274
7
Camps Cleared
1
1,020,766
Distance Traveled
1,143,495
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,530
895
14
1
0
237,832
2
L
Merlin
14,902
1,064
84
6
0
237,187
0
W
Sun Wukong
14,661
1,047
27
2
0
268,626
0
W
Izanami
14,454
1,032
139
10
0
196,218
0
L
Ra
11,470
819
7
1
0
93,401
0
L
Neith
15,629
1,116
83
6
5
206,846
3
L
Nu Wa
15,397
1,100
58
4
2
245,500
1
W
Cthulhu
15,316
1,094
52
4
0
253,210
0
W
Zeus
15,219
1,087
51
4
1
264,697
2
W
Thor
11,400
814
5
0
0
160,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role